11 #ifndef __SOP_Triangulate2D2__
12 #define __SOP_Triangulate2D2__
17 #define TRIANGULATE_2D2_DEBUG_PARMS 0
33 static void buildAttribNameMenu(
void *
data,
PRM_Name *entries,
virtual const SOP_NodeVerb * cookVerb() const
~SOP_Triangulate2D2() override
GLuint const GLchar * name
virtual OP_ERROR cookInputGroups(OP_Context &context, int alone=0)
virtual OP_ERROR cookMySop(OP_Context &context)=0