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renderPassAPI.h
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1 //
2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef USDRI_GENERATED_RENDERPASSAPI_H
25 #define USDRI_GENERATED_RENDERPASSAPI_H
26 
27 /// \file usdRi/renderPassAPI.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRi/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdRi/tokens.h"
35 
37 
38 #include "pxr/base/vt/value.h"
39 
40 #include "pxr/base/gf/vec3d.h"
41 #include "pxr/base/gf/vec3f.h"
42 #include "pxr/base/gf/matrix4d.h"
43 
44 #include "pxr/base/tf/token.h"
45 #include "pxr/base/tf/type.h"
46 
48 
49 class SdfAssetPath;
50 
51 // -------------------------------------------------------------------------- //
52 // RIRENDERPASSAPI //
53 // -------------------------------------------------------------------------- //
54 
55 /// \class UsdRiRenderPassAPI
56 ///
57 ///
58 /// RiRenderPassAPI is an API schema that provides a mechanism
59 /// to set certain Ri statements on each prim in a collection,
60 /// for a given RenderPass prim.
61 ///
62 /// \anchor usdRi_cameraVisibility
63 /// The objects that are relevant to the render is specified via the
64 /// cameraVisibility collection (UsdCollectionAPI) and can be accessed via
65 /// GetCameraVisibilityCollectionAPI(). Each prim in the collection will have
66 /// ri:visible:camera set to 1. By default everything in the scene should be
67 /// visible to camera, so this collection sets includeRoot to 1.
68 ///
69 /// \anchor usdRi_matte
70 /// The objects that are relevant to the render is specified via the
71 /// matte collection (UsdCollectionAPI) and can be accessed via
72 /// GetMatteCollectionAPI(). Each prim in the collection will have
73 /// ri:matte set to 1. By default everything in the scene should render
74 /// normally, so this collection sets includeRoot to 0.
75 ///
76 ///
78 {
79 public:
80  /// Compile time constant representing what kind of schema this class is.
81  ///
82  /// \sa UsdSchemaKind
84 
85  /// Construct a UsdRiRenderPassAPI on UsdPrim \p prim .
86  /// Equivalent to UsdRiRenderPassAPI::Get(prim.GetStage(), prim.GetPath())
87  /// for a \em valid \p prim, but will not immediately throw an error for
88  /// an invalid \p prim
89  explicit UsdRiRenderPassAPI(const UsdPrim& prim=UsdPrim())
90  : UsdAPISchemaBase(prim)
91  {
92  }
93 
94  /// Construct a UsdRiRenderPassAPI on the prim held by \p schemaObj .
95  /// Should be preferred over UsdRiRenderPassAPI(schemaObj.GetPrim()),
96  /// as it preserves SchemaBase state.
97  explicit UsdRiRenderPassAPI(const UsdSchemaBase& schemaObj)
98  : UsdAPISchemaBase(schemaObj)
99  {
100  }
101 
102  /// Destructor.
103  USDRI_API
104  virtual ~UsdRiRenderPassAPI();
105 
106  /// Return a vector of names of all pre-declared attributes for this schema
107  /// class and all its ancestor classes. Does not include attributes that
108  /// may be authored by custom/extended methods of the schemas involved.
109  USDRI_API
110  static const TfTokenVector &
111  GetSchemaAttributeNames(bool includeInherited=true);
112 
113  /// Return a UsdRiRenderPassAPI holding the prim adhering to this
114  /// schema at \p path on \p stage. If no prim exists at \p path on
115  /// \p stage, or if the prim at that path does not adhere to this schema,
116  /// return an invalid schema object. This is shorthand for the following:
117  ///
118  /// \code
119  /// UsdRiRenderPassAPI(stage->GetPrimAtPath(path));
120  /// \endcode
121  ///
122  USDRI_API
123  static UsdRiRenderPassAPI
124  Get(const UsdStagePtr &stage, const SdfPath &path);
125 
126 
127  /// Returns true if this <b>single-apply</b> API schema can be applied to
128  /// the given \p prim. If this schema can not be a applied to the prim,
129  /// this returns false and, if provided, populates \p whyNot with the
130  /// reason it can not be applied.
131  ///
132  /// Note that if CanApply returns false, that does not necessarily imply
133  /// that calling Apply will fail. Callers are expected to call CanApply
134  /// before calling Apply if they want to ensure that it is valid to
135  /// apply a schema.
136  ///
137  /// \sa UsdPrim::GetAppliedSchemas()
138  /// \sa UsdPrim::HasAPI()
139  /// \sa UsdPrim::CanApplyAPI()
140  /// \sa UsdPrim::ApplyAPI()
141  /// \sa UsdPrim::RemoveAPI()
142  ///
143  USDRI_API
144  static bool
145  CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
146 
147  /// Applies this <b>single-apply</b> API schema to the given \p prim.
148  /// This information is stored by adding "RiRenderPassAPI" to the
149  /// token-valued, listOp metadata \em apiSchemas on the prim.
150  ///
151  /// \return A valid UsdRiRenderPassAPI object is returned upon success.
152  /// An invalid (or empty) UsdRiRenderPassAPI object is returned upon
153  /// failure. See \ref UsdPrim::ApplyAPI() for conditions
154  /// resulting in failure.
155  ///
156  /// \sa UsdPrim::GetAppliedSchemas()
157  /// \sa UsdPrim::HasAPI()
158  /// \sa UsdPrim::CanApplyAPI()
159  /// \sa UsdPrim::ApplyAPI()
160  /// \sa UsdPrim::RemoveAPI()
161  ///
162  USDRI_API
163  static UsdRiRenderPassAPI
164  Apply(const UsdPrim &prim);
165 
166 protected:
167  /// Returns the kind of schema this class belongs to.
168  ///
169  /// \sa UsdSchemaKind
170  USDRI_API
171  UsdSchemaKind _GetSchemaKind() const override;
172 
173 private:
174  // needs to invoke _GetStaticTfType.
175  friend class UsdSchemaRegistry;
176  USDRI_API
177  static const TfType &_GetStaticTfType();
178 
179  static bool _IsTypedSchema();
180 
181  // override SchemaBase virtuals.
182  USDRI_API
183  const TfType &_GetTfType() const override;
184 
185 public:
186  // ===================================================================== //
187  // Feel free to add custom code below this line, it will be preserved by
188  // the code generator.
189  //
190  // Just remember to:
191  // - Close the class declaration with };
192  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
193  // - Close the include guard with #endif
194  // ===================================================================== //
195  // --(BEGIN CUSTOM CODE)--
196 
197  /// Return the UsdCollectionAPI interface used for examining and
198  /// modifying the camera visibility collection of this prim.
199  // For more information, see
200  // \\ref usdRi_cameraVisibility "Camera Visibility"
201  USDRI_API
203 
204  /// Return the UsdCollectionAPI interface used for examining and
205  /// modifying the matte collection of this prim.
206  // For more information, see
207  // \\ref usdRi_matte "Matte"
208  USDRI_API
210 };
211 
213 
214 #endif
Single Apply API schema.
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
GLsizei const GLchar *const * path
Definition: glcorearb.h:3341
USDRI_API UsdCollectionAPI GetCameraVisibilityCollectionAPI() const
static USDRI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
static USDRI_API UsdRiRenderPassAPI Get(const UsdStagePtr &stage, const SdfPath &path)
virtual USDRI_API ~UsdRiRenderPassAPI()
Destructor.
UsdRiRenderPassAPI(const UsdPrim &prim=UsdPrim())
Definition: renderPassAPI.h:89
USDRI_API UsdCollectionAPI GetMatteCollectionAPI() const
static const UsdSchemaKind schemaKind
Definition: renderPassAPI.h:83
Definition: prim.h:133
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457
UsdRiRenderPassAPI(const UsdSchemaBase &schemaObj)
Definition: renderPassAPI.h:97
#define USDRI_API
Definition: api.h:40
Definition: path.h:290
UsdSchemaKind
Definition: common.h:129
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
Definition: type.h:64
static USDRI_API UsdRiRenderPassAPI Apply(const UsdPrim &prim)
static USDRI_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
USDRI_API UsdSchemaKind _GetSchemaKind() const override