The organization of data in Houdini is very similar to a UNIX file system.
-
The root path is
/
. -
The next level is the list type. This is one of
obj
(objects),comp
(compositing operators),out
(render output operators),part
(particle operators),ch
(channel operators),shop
(shader operators), orvex
(VEX builder operators). -
Next comes any subnet names.
-
Next is the node name.
-
You can also specify a parameter name inside the node.
As in a filesystem, you can use .
(here) and ..
(up one level) to
refer to nodes and parameters by their position relative to the current
context. For example, in a sphere node at /obj/geo1/sphere1
, you can
refer to the radiusy
parameter on another sphere node at the same
level with ../sphere2/radiusy
.
Examples ¶
/obj/geo1/sphere1/tx
The Translate X parameter of sphere1
inside geo1
.
/comp/comp1/color3/colorr
The red color component of the color3
color COP inside COP
network comp1
.