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Since | 18.0 |
The Gas Advect Field DOP is a microsolver used in building larger fluid simulations. The FLIP Solver and Smoke Solver (Sparse) DOPs allow microsolvers to be added before or after the main solver step to extend or tweak the simulation. Alternatively, advanced users could try to build an entire new solver out of microsolvers.
The Gas Advect Field DOP evolves fields according to a specified velocity field. The fields will be moved by the velocity field for a distance proportional to the current solver timestep.
To minimize the cost of tracing paths through the velocity field, this DOP performs advection in batches whenever possible. Although this strategy can greatly reduce computation time, it can also increase memory consumption. To reduce peak memory usage of this node, you can enable Limit Batch Size and specify the Max Batch Size.
Parameters ¶
Field
The list of fields to move according to the Velocity Field. This can be a space-separated or globbed list. Scalar, vector, and matrix fields can all be advected, and this list may include the stencil and velocity fields.
Stencil Field
A scalar field to use as a stencil for where to perform this node’s computations. Voxels whose stencil value strictly exceeds 0.5 will have the operation applied, while the rest will be left unchanged.
Note
If a stencil field isn’t provided or does not exist, the operation will be performed everywhere.
Velocity Field
The velocity field that contains the motion vectors. Contents of Field will be moved along trajectories described by this vector field.
Advection Scheme
The algorithm used to perform advection. Semi-Lagrangian is the most basic: it simply traces trajectories through the Velocity Field once to update the Field values. Modified MacCormack carries out an extra tracing step to approximate and compensate for the introduced error; as a result, sharp features of the original field can be better preserved. BFECC performs yet another trace to predict the motion of the estimated error, producing the best results at the highest computational cost.
Clamp Values
The error correction steps of Modified MacCormack and BFECC advection may introduce final voxel values that lie outside the range of the original field: this can create negative densities or large velocities, for example. When such values are detected, the final field value depends on the setting of this parameter.
None
No clamping is performed.
Clamp
Clamps the value to ensure it lies in the range that would have been seen by Semi-Lagrangian advection.
Revert
Falls back to the value predicted by Semi-Lagrangian advection.
Blend
Apply a smooth blend between non-clamped and clamped values as the advected field approaches the clamping limit. Particularly with the Revert option, applying a small amount of Blend (0.05-0.1) can reduce grid artifacts in the advected field.
Trace Method
Controls how trajectories are traced through the velocity field. Options in this menu are listed in the order of increasing accuracy and computational cost.
Note
With an appropriate value for the CFL Condition, Forward Euler should be sufficient. Consider using a higher-order Trace Method if you need to use a larger CFL Condition or if you choose to disable that option altogether.
Use CFL
When enabled, trajectory tracing will be done in steps to ensure that the calculated path reflects variations in the velocity field.
CFL Condition
When Use CFL is turned on, the step size used in trajectory tracing is governed by the this value. Particularly, the number of field voxels travelled in each step is equal to the CFL Condition.
Limit Steps
When Use CFL is enabled, multiple steps are taken during trajectory tracing. The number of steps depends on the CFL Condition, as well as the voxel size and values in the Velocity Field. When Limit Steps is enabled, the DOP ensures that the number of steps is capped. This can act as a safeguard against extremely slow cooks when velocity values get large.
Warning
If this parameter is disabled, advection will get stuck if there are
NaN
values in the Velocity Field.
Max Steps
The maximum number of steps that can be taken for trajectory tracing when Limit Steps is enabled. Step limiting can safeguard against extremely slow cooks when velocity values get large.
Warning
Advection will get stuck if there are NaN
values in the
Velocity Field and Limit Steps is disabled.
Limit Batch Size
To minimize the cost of tracing paths through the Velocity Field, the target fields are organized into batches (based on their voxel sampling settings), and each batch is advected simultaneously. Enabling this option allows you to specify the Max Batch Size to limit the number of fields that can be processed in each batch. This is useful for reducing peak memory usage of this DOP.
Max Batch Size
The maximum number of fields that can be advected in each batch. Larger numbers may reduce compute time at a higher memory consumption cost.
Use OpenCL
Use the OpenCL device to accelerate computations.
Note
OpenCL advection is not performed in batches, nor will it respect the Stencil Field.
Use Timestep
Determines if the current solver timestep will be used to apply this node.
If set, the current timestep size will be multiplied by the scale and used for the time increment for this operation. Otherwise, the time scale will specify an absolute fictitious time to integrate by.
By disabling the link between the actual real time and the microsolver time, you can perform operations in a separate, fictitious, time.
Time Scale
The timestep used for this microsolver will be scaled by this amount. This allows one to achieve non-realistic effects, such as parts of the simulation operating at different speeds than other parts.
Similarly, it is useful if a solver needs to be evaluated independently of the main timestep.
Parameter Operations
Each data option parameter has an associated menu which specifies how that parameter operates.
Use Default
Use the value from the Default Operation menu.
Set Initial
Set the value of this parameter only when this data is created. On all subsequent timesteps, the value of this parameter is not altered. This is useful for setting up initial conditions like position and velocity.
Set Always
Always set the value of this parameter. This is useful when specific keyframed values are required over time. This could be used to keyframe the position of an object over time, or to cause the geometry from a SOP to be refetched at each timestep if the geometry is deforming.
You can also use this setting in
conjunction with the local variables for a parameter value to
modify a value over time. For example, in the X Position, an
expression like $tx + 0.1
would cause the object to
move 0.1 units to the right on each timestep.
Set Never
Do not ever set the value of this parameter. This option is most useful when using this node to modify an existing piece of data connected through the first input.
For example, an RBD State DOP may want to animate just the mass of an object, and nothing else. The Set Never option could be used on all parameters except for Mass, which would use Set Always.
Default Operation
For any parameters with their Operation menu set to Use Default, this parameter controls what operation is used.
This parameter has the same menu options and meanings as the Parameter Operations menus, but without the Use Default choice.
Make Objects Mutual Affectors
All objects connected to the first input of this node become mutual affectors.
This is equivalent to using an Affector
DOP to create an affector relationship between
*
and *
before connecting it to this node. This option makes it
convenient to have all objects feeding into a solver node affect
each other.
Group
When an object connector is attached to the first input of this node, this parameter can be used to choose a subset of those objects to be affected by this node.
Data Name
Indicates the name that should be used to attach the data to an object or other piece of data. If the Data Name contains a “/” (or several), that indicates traversing inside subdata.
For example, if the Fan Force DOP has the default Data Name “Forces/Fan”. This attaches the data with the name “Fan” to an existing piece of data named “Forces”. If no data named “Forces” exists, a simple piece of container data is created to hold the “Fan” subdata.
Different pieces of data have different requirements on what names should be used for them. Except in very rare situations, the default value should be used. Some exceptions are described with particular pieces of data or with solvers that make use of some particular type of data.
Unique Data Name
Turning on this parameter modifies the Data Name parameter value to ensure that the data created by this node is attached with a unique name so it will not overwrite any existing data.
With this parameter turned off, attaching two pieces of data with the same name will cause the second one to replace the first. There are situations where each type of behavior is desirable.
If an object needs to have several Fan Forces blowing on it, it is much easier to use the Unique Data Name feature to ensure that each fan does not overwrite a previous fan rather than trying to change the Data Name of each fan individually to avoid conflicts.
On the other hand, if an object is known to have RBD State data already attached to it, leaving this option turned off will allow some new RBD State data to overwrite the existing data.
Solver Per Object
The default behavior for solvers is to attach the exact same solver to all of the objects specified in the group. This allows the objects to be processed in a single pass by the solver, since the parameters are identical for each object.
However, some objects operate more logically on a single object at
a time. In these cases, one may want to use $OBJID
expressions
to vary the solver parameters across the objects. Setting this
toggle will create a separate solver per object, allowing $OBJID
to vary as expected.
Setting this is also required if stamping the parameters with a Copy Data DOP.
Inputs ¶
All Inputs
Any microsolvers wired into these inputs will be executed prior to this node executing. The chain of nodes will thus be processed in a top-down manner.
Outputs ¶
First Output
The operation of this output depends on what inputs are connected to this node. If an object stream is input to this node, the output is also an object stream containing the same objects as the input (but with the data from this node attached).
If no object stream is connected to this node, the output is a data output. This data output can be connected to an Apply Data DOP, or connected directly to a data input of another data node, to attach the data from this node to an object or another piece of data.
Locals ¶
channelname
This DOP node defines a local variable for each channel and parameter on the Data Options page, with the same name as the channel. So for example, the node may have channels for Position (positionx, positiony, positionz) and a parameter for an object name (objectname).
Then there will also be local variables with the names positionx, positiony, positionz, and objectname. These variables will evaluate to the previous value for that parameter.
This previous value is always stored as part of the data attached to the object being processed. This is essentially a shortcut for a dopfield expression like:
dopfield($DOPNET, $OBJID, dataName, "Options", 0, channelname)
If the data does not already exist, then a value of zero or an empty string will be returned.
DATACT
This value is the simulation time (see variable ST) at which the current data was created. This value may not be the same as the current simulation time if this node is modifying existing data, rather than creating new data.
DATACF
This value is the simulation frame (see variable SF) at which the current data was created. This value may not be the same as the current simulation frame if this node is modifying existing data, rather than creating new data.
RELNAME
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).
In this case, this value is set to the name of the relationship to which the data is being attached.
RELOBJIDS
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).
In this case, this value is set to a string that is a space separated list of the object identifiers for all the Affected Objects of the relationship to which the data is being attached.
RELOBJNAMES
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).
In this case, this value is set to a string that is a space separated list of the names of all the Affected Objects of the relationship to which the data is being attached.
RELAFFOBJIDS
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).
In this case, this value is set to a string that is a space separated list of the object identifiers for all the Affector Objects of the relationship to which the data is being attached.
RELAFFOBJNAMES
This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).
In this case, this value is set to a string that is a space separated list of the names of all the Affector Objects of the relationship to which the data is being attached.
ST
The simulation time for which the node is being evaluated.
Depending on the settings of the DOP Network Offset Time and Scale Time parameters, this value may not be equal to the current Houdini time represented by the variable T.
ST is guaranteed to have a value of zero at the
start of a simulation, so when testing for the first timestep of a
simulation, it is best to use a test like $ST == 0
, rather than
$T == 0
or $FF == 1
.
SF
The simulation frame (or more accurately, the simulation time step number) for which the node is being evaluated.
Depending on the settings of the DOP Network parameters, this value may not be equal to the current Houdini frame number represented by the variable F. Instead, it is equal to the simulation time (ST) divided by the simulation timestep size (TIMESTEP).
TIMESTEP
The size of a simulation timestep. This value is useful for scaling values that are expressed in units per second, but are applied on each timestep.
SFPS
The inverse of the TIMESTEP value. It is the number of timesteps per second of simulation time.
SNOBJ
The number of objects in the simulation. For nodes that create objects such as the Empty Object DOP, SNOBJ increases for each object that is evaluated.
A good way to guarantee unique object names is to use an expression
like object_$SNOBJ
.
NOBJ
The number of objects that are evaluated by the current node during this timestep. This value is often different from SNOBJ, as many nodes do not process all the objects in a simulation.
NOBJ may return 0 if the node does not process each object sequentially (such as the Group DOP).
OBJ
The index of the specific object being processed by the node. This value always runs from zero to NOBJ-1 in a given timestep. It does not identify the current object within the simulation like OBJID or OBJNAME; it only identifies the object’s position in the current order of processing.
This value is useful for generating a random number for each object, or simply splitting the objects into two or more groups to be processed in different ways. This value is -1 if the node does not process objects sequentially (such as the Group DOP).
OBJID
The unique identifier for the object being processed. Every object is assigned an integer value that is unique among all objects in the simulation for all time. Even if an object is deleted, its identifier is never reused. This is very useful in situations where each object needs to be treated differently, for example, to produce a unique random number for each object.
This value is also the best way to look up information on an object using the dopfield expression function.
OBJID is -1 if the node does not process objects sequentially (such as the Group DOP).
ALLOBJIDS
This string contains a space-separated list of the unique object identifiers for every object being processed by the current node.
ALLOBJNAMES
This string contains a space-separated list of the names of every object being processed by the current node.
OBJCT
The simulation time (see variable ST) at which the current object was created.
To check if an object was created
on the current timestep, the expression $ST == $OBJCT
should
always be used.
This value is zero if the node does not process objects sequentially (such as the Group DOP).
OBJCF
The simulation frame (see variable SF) at which the current object was created. It is equivalent to using the dopsttoframe expression on the OBJCT variable.
This value is zero if the node does not process objects sequentially (such as the Group DOP).
OBJNAME
A string value containing the name of the object being processed.
Object names are not guaranteed to be unique within a simulation. However, if you name your objects carefully so that they are unique, the object name can be a much easier way to identify an object than the unique object identifier, OBJID.
The object name can
also be used to treat a number of similar objects (with the same
name) as a virtual group. If there are 20 objects named “myobject”,
specifying strcmp($OBJNAME, "myobject") == 0
in the activation field
of a DOP will cause that DOP to operate on only those 20 objects.
This value is the empty string if the node does not process objects sequentially (such as the Group DOP).
DOPNET
A string value containing the full path of the current DOP network. This value is most useful in DOP subnet digital assets where you want to know the path to the DOP network that contains the node.
Note
Most dynamics nodes have local variables with the same names as the node’s parameters. For example, in a Position DOP, you could write the expression:
$tx + 0.1
…to make the object move 0.1 units along the X axis at each timestep.