Houdini 20.5 Nodes Dynamics nodes

Vortex Force dynamics node

Applies a vortex-like force on objects, causing them to orbit about an axis along a circular path.

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The Vortex Force DOP applies a vortex-like force on objects, causing them to orbit around a curve. They are great for creating tornado like effects.

Vortex Forces work well with FLIP fluid simulations. All you need to prepare ahead of time is an open curve that will be the center spine for the vortex.

Geometry data defining the orbits must be attached to this DOP as subdata. The geometry should consist of a single open curve, defining the central axis of the vortex.

The Vortex Force will define a number of circular orbiting paths around this axis, and at each time step, the force will try to push an object to the closest orbiting path. The number of different orbiting paths along the axis is determined by the Density parameter. The position of the axis can be controlled by attaching a Position DOP as subdata.

The geometry must define two point attributes: one representing the radius of the circular orbit, and another defining the orbiting velocity. There are also a number of optional attributes, providing more control over the vortex behavior.

You can add noise to the force applied by this DOP by connecting a Noise DOP to the second input of this node, which adds the noise as subdata of the force data.

Parameters

Data Options

Orbital Radius Attribute

The radius of the circular orbiting path around the axis is determined by a point attribute on the axis geometry.

This parameter controls the name of that point attribute.

Orbital Velocity Attribute

The orbital speed around the axis is determined by a point attribute on the axis geometry.

This parameter controls the name of that point attribute. The units of the attribute are determined by the Orbital Velocity Type parameter.

Orbital Velocity Type

The interpretation of the Orbital Velocity Attribute on the axis geometry is determined by this parameter.

Tangential Velocity

The orbital velocity attribute is a linear velocity, measured in meters per second (m/s).

Angular Velocity

The orbital velocity attribute is an angular velocity, measured in degrees per second (deg/s).

Orbital Direction Attribute

By default, the circular orbiting paths are in planes perpendicular to the axis geometry. (This default behavior can be further controlled using the Polyline Orbital Direction parameter.)

If the point attribute defined by this parameter is present, however, it is used to define the normal of the circular orbiting plane.

Polyline Orbital Direction

When the Orbital Direction Attribute parameter is not being used, the circular orbiting paths are in planes perpendicular to the axis geometry.

This parameter controls how “perpendicular” is determined from the axis geometry. First, the closest segment on the axis is found, and then the slope at either its previous or next vertex is used to define the orbital plane.

Use Next Vertex

Use the slope at the next vertex to define the orbital plane.

Use Previous Vertex

Use the slope at the previous vertex to define the orbital plane.

Use Both Vertices

Average the slopes at the next and previous vertices to define the orbital plane.

Max Distance Attribute

By default, the vortex force acts on all objects, but it can be limited to only act on objects within a limited range.

This is done by creating a point attribute defining the threshold for action. (A value of -1 can be used to represent an infinite distance.) This parameter controls the name of that attribute.

Lift Force Attribute

By default, the vortex force acts in the plane perpendicular to the axis, and does not cause movement parallel to the axis. A special “lift force” can optionally be applied to move objects along the axis.

The lift force only acts within a limited radius, and can have a falloff. This parameter defines the name of a point attribute determining the strength of the lift force.

Lift Radius Multiplier

The lift force only acts within a limited distance from the axis. By default (when this parameter is set to one), it only acts inside the orbital paths.

Setting this parameter to a value greater than one will allow the lift force to act at greater distances, while a value smaller than one will limit it to a smaller distance.

Lift Force Falloff

This parameter determines how much the lift force decreases as objects get further from the central axis.

A value of one indicates no falloff, while higher values correspond to higher falloffs.

Orbital Density

This controls how many orbiting paths are defined along the axis.

High values create more paths, possibly through interpolation, and can be useful if the axis has a complicated shape.

Drag Constant

A value that determines how fast the object converges to desired orbital velocity.

Sampling Mode

Indicates the preferred sampling level (point, circle, or sphere) to trade accuracy for efficiency of the computation.

Guide Options

Show Guide Geometry

When turned on, the orbital paths are displayed.

Control Orbits Color

The color of the control orbital paths.

Interpolated Orbits Color

The color of the interpolated orbital paths.

Orbit Divisions

Use a polygon with this number of sides as guide geometry for a single orbit.

Show Max Orbits

When turned on, the orbits that define the maximum distances are also displayed.

Sampling Mode

Controls how the force is sampled over space. The behavior will vary depending on the solver. Fluid solvers will always sample per-voxel, but RBD solvers can switch between sampling only the centroid, only the surface, or the entire volume.

Default

Each force type has its own idea of the optimal sampling mode. For uniform forces, for example, only one sample is taken, the equivalent of Point. But with a Field Force that is expected to vary over space, the Sphere sampling mode is the default when Treat as Wind is false, otherwise the Circle sampling mode is used.

Point

Perform a single force evaluation at the center of the object, treating this one value as a constant force for the object. This is the most efficient approach but does not allow for any nuances, for example, of an off-center fan causing an object to start spinning.

Circle

Perform a force evaluation on the surface of the object. This is useful for forces such as wind that one wants to apply non-uniformally depending on the orientation of the object.

Sphere

Perform a force evaluation throughout the volume of the object. This is useful for forces which you want to respect the shape of the object. The number of samples is proportional to the SDF resolution of RBD Objects, however, so can get very expensive.

Parameter Operations

Each data option parameter has an associated menu which specifies how that parameter operates.

Use Default

Use the value from the Default Operation menu.

Set Initial

Set the value of this parameter only when this data is created. On all subsequent timesteps, the value of this parameter is not altered. This is useful for setting up initial conditions like position and velocity.

Set Always

Always set the value of this parameter. This is useful when specific keyframed values are required over time. This could be used to keyframe the position of an object over time, or to cause the geometry from a SOP to be refetched at each timestep if the geometry is deforming.

You can also use this setting in conjunction with the local variables for a parameter value to modify a value over time. For example, in the X Position, an expression like $tx + 0.1 would cause the object to move 0.1 units to the right on each timestep.

Set Never

Do not ever set the value of this parameter. This option is most useful when using this node to modify an existing piece of data connected through the first input.

For example, an RBD State DOP may want to animate just the mass of an object, and nothing else. The Set Never option could be used on all parameters except for Mass, which would use Set Always.

Default Operation

For any parameters with their Operation menu set to Use Default, this parameter controls what operation is used.

This parameter has the same menu options and meanings as the Parameter Operations menus, but without the Use Default choice.

Data Sharing

Controls the way in which the data created by this node is shared among multiple objects in the simulation.

Data sharing can greatly reduce the memory footprint of a simulation, but at the expense of requiring all objects to have exactly the same data associated with them.

Do Not Share Data

No data sharing is used. Each object has its own copy of the data attached.

This is appropriate for situations where the data needs to be customized on a per-object basis, such as setting up initial positions and velocities for objects.

Share Data Across All Time

This node only creates a single piece of data for the whole simulation. This data is created the first time it is needed, so any expressions will be evaluated only for the first object.

All subsequent objects will have the data attached with the same values that were calculated from the expressions for the first object. It is important to note that expressions are not stored with the data, so they cannot be evaluated after the data is created.

Expressions are evaluated by the DOP node before creating the data. Expressions involving time will also only be evaluated when this single piece of data is created. This option is appropriate for data that does not change over time, and is the same for all objects, such as a Gravity DOP.

Share Data In One Timestep

A new piece of data is created for each timestep in the simulation. Within a timestep though, all objects have the same data attached to them. So expressions involving time will cause this data to animate over time, but expressions involving the object will only evaluate for the first object to which the data is attached.

This option is appropriate for data that changes over time, but is the same for all objects such as a Fan Force DOP, where the fan may move or rotate over time.

Activation

Determines if this node should do anything on a given timestep and for a particular object. If this parameter is an expression, it is evaluated for each object (even if data sharing is turned on).

If it evaluates to a non-zero value, then the data is attached to that object. If it evaluates to zero, no data is attached, and data previously attached by this node is removed.

Group

When an object connector is attached to the first input of this node, this parameter can be used to choose a subset of those objects to be affected by this node.

Data Name

Indicates the name that should be used to attach the data to an object or other piece of data. If the Data Name contains a “/” (or several), that indicates traversing inside subdata.

For example, if the Fan Force DOP has the default Data Name “Forces/Fan”. This attaches the data with the name “Fan” to an existing piece of data named “Forces”. If no data named “Forces” exists, a simple piece of container data is created to hold the “Fan” subdata.

Different pieces of data have different requirements on what names should be used for them. Except in very rare situations, the default value should be used. Some exceptions are described with particular pieces of data or with solvers that make use of some particular type of data.

Unique Data Name

Turning on this parameter modifies the Data Name parameter value to ensure that the data created by this node is attached with a unique name so it will not overwrite any existing data.

With this parameter turned off, attaching two pieces of data with the same name will cause the second one to replace the first. There are situations where each type of behavior is desirable.

If an object needs to have several Fan Forces blowing on it, it is much easier to use the Unique Data Name feature to ensure that each fan does not overwrite a previous fan rather than trying to change the Data Name of each fan individually to avoid conflicts.

On the other hand, if an object is known to have RBD State data already attached to it, leaving this option turned off will allow some new RBD State data to overwrite the existing data.

Inputs

First Input

This optional input can be used to control which simulation objects are modified by this node. Any objects connected through this input and which match the Group parameter field will be modified.

If this input is not connected, this node can be used in conjunction with an Apply Data node, or can be used as an input to another data node.

All Other Inputs

If this node has more input connectors, other data nodes can be attached to act as modifiers for the data created by this node.

The specific types of subdata that are meaningful vary from node to node. Click an input connector to see a list of available data nodes that can be meaningfully attached.

Outputs

First Output

The operation of this output depends on what inputs are connected to this node. If an object stream is input to this node, the output is also an object stream containing the same objects as the input (but with the data from this node attached).

If no object stream is connected to this node, the output is a data output. This data output can be connected to an Apply Data DOP, or connected directly to a data input of another data node, to attach the data from this node to an object or another piece of data.

Locals

channelname

This DOP node defines a local variable for each channel and parameter on the Data Options page, with the same name as the channel. So for example, the node may have channels for Position (positionx, positiony, positionz) and a parameter for an object name (objectname).

Then there will also be local variables with the names positionx, positiony, positionz, and objectname. These variables will evaluate to the previous value for that parameter.

This previous value is always stored as part of the data attached to the object being processed. This is essentially a shortcut for a dopfield expression like:

dopfield($DOPNET, $OBJID, dataName, "Options", 0, channelname)

If the data does not already exist, then a value of zero or an empty string will be returned.

DATACT

This value is the simulation time (see variable ST) at which the current data was created. This value may not be the same as the current simulation time if this node is modifying existing data, rather than creating new data.

DATACF

This value is the simulation frame (see variable SF) at which the current data was created. This value may not be the same as the current simulation frame if this node is modifying existing data, rather than creating new data.

RELNAME

This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).

In this case, this value is set to the name of the relationship to which the data is being attached.

RELOBJIDS

This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).

In this case, this value is set to a string that is a space separated list of the object identifiers for all the Affected Objects of the relationship to which the data is being attached.

RELOBJNAMES

This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).

In this case, this value is set to a string that is a space separated list of the names of all the Affected Objects of the relationship to which the data is being attached.

RELAFFOBJIDS

This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).

In this case, this value is set to a string that is a space separated list of the object identifiers for all the Affector Objects of the relationship to which the data is being attached.

RELAFFOBJNAMES

This value will be set only when data is being attached to a relationship (such as when Constraint Anchor DOP is connected to the second, third, of fourth inputs of a Constraint DOP).

In this case, this value is set to a string that is a space separated list of the names of all the Affector Objects of the relationship to which the data is being attached.

ST

The simulation time for which the node is being evaluated.

Depending on the settings of the DOP Network Offset Time and Scale Time parameters, this value may not be equal to the current Houdini time represented by the variable T.

ST is guaranteed to have a value of zero at the start of a simulation, so when testing for the first timestep of a simulation, it is best to use a test like $ST == 0, rather than $T == 0 or $FF == 1.

SF

The simulation frame (or more accurately, the simulation time step number) for which the node is being evaluated.

Depending on the settings of the DOP Network parameters, this value may not be equal to the current Houdini frame number represented by the variable F. Instead, it is equal to the simulation time (ST) divided by the simulation timestep size (TIMESTEP).

TIMESTEP

The size of a simulation timestep. This value is useful for scaling values that are expressed in units per second, but are applied on each timestep.

SFPS

The inverse of the TIMESTEP value. It is the number of timesteps per second of simulation time.

SNOBJ

The number of objects in the simulation. For nodes that create objects such as the Empty Object DOP, SNOBJ increases for each object that is evaluated.

A good way to guarantee unique object names is to use an expression like object_$SNOBJ.

NOBJ

The number of objects that are evaluated by the current node during this timestep. This value is often different from SNOBJ, as many nodes do not process all the objects in a simulation.

NOBJ may return 0 if the node does not process each object sequentially (such as the Group DOP).

OBJ

The index of the specific object being processed by the node. This value always runs from zero to NOBJ-1 in a given timestep. It does not identify the current object within the simulation like OBJID or OBJNAME; it only identifies the object’s position in the current order of processing.

This value is useful for generating a random number for each object, or simply splitting the objects into two or more groups to be processed in different ways. This value is -1 if the node does not process objects sequentially (such as the Group DOP).

OBJID

The unique identifier for the object being processed. Every object is assigned an integer value that is unique among all objects in the simulation for all time. Even if an object is deleted, its identifier is never reused. This is very useful in situations where each object needs to be treated differently, for example, to produce a unique random number for each object.

This value is also the best way to look up information on an object using the dopfield expression function.

OBJID is -1 if the node does not process objects sequentially (such as the Group DOP).

ALLOBJIDS

This string contains a space-separated list of the unique object identifiers for every object being processed by the current node.

ALLOBJNAMES

This string contains a space-separated list of the names of every object being processed by the current node.

OBJCT

The simulation time (see variable ST) at which the current object was created.

To check if an object was created on the current timestep, the expression $ST == $OBJCT should always be used.

This value is zero if the node does not process objects sequentially (such as the Group DOP).

OBJCF

The simulation frame (see variable SF) at which the current object was created. It is equivalent to using the dopsttoframe expression on the OBJCT variable.

This value is zero if the node does not process objects sequentially (such as the Group DOP).

OBJNAME

A string value containing the name of the object being processed.

Object names are not guaranteed to be unique within a simulation. However, if you name your objects carefully so that they are unique, the object name can be a much easier way to identify an object than the unique object identifier, OBJID.

The object name can also be used to treat a number of similar objects (with the same name) as a virtual group. If there are 20 objects named “myobject”, specifying strcmp($OBJNAME, "myobject") == 0 in the activation field of a DOP will cause that DOP to operate on only those 20 objects.

This value is the empty string if the node does not process objects sequentially (such as the Group DOP).

DOPNET

A string value containing the full path of the current DOP network. This value is most useful in DOP subnet digital assets where you want to know the path to the DOP network that contains the node.

Note

Most dynamics nodes have local variables with the same names as the node’s parameters. For example, in a Position DOP, you could write the expression:

$tx + 0.1

…to make the object move 0.1 units along the X axis at each timestep.

Examples

SimpleVortex Example for Vortex Force dynamics node

This example uses a few balls to visualize the force generated by a Vortex Force DOP.

Dynamics nodes