On this page |
|
Simulation ¶
Distributed FLIP example ¶
Creates an animated cube dropping into a FLIP simulation.
Filename |
|
File location |
|
Distributed pyro example ¶
Creates a pyro simulation.
Filename |
|
File location |
|
Ocean example ¶
Creates a torus object floating on an ocean simulation.
Filename |
|
File location |
|
Feedback ¶
Feedback HDA example ¶
From a series of input HDAs, creates shape variations for 3 different 3D objects using the output from each iteration of a feedback loop.
Filename |
|
Input files |
|
File location |
|
Feedback sim example ¶
Creates an RBD sim that uses the output from each iteration of a feedback loop.
Filename |
|
Input files |
|
File location |
|
HQueue ¶
Tests your HQueue set-up.
Filename |
|
File location |
|
Image manipulation ¶
From a series of input images, creates a video slide show, an image montage, and versions of the images with different file formats.
Filename |
|
Input files |
|
File location |
|
Invoke ¶
Invoke example ¶
Runs a SOP compiled block on input geometry.
Filename |
|
File location |
|
Invoke chain example ¶
Chains together two Invoke SOPs to run a SOP compile block on geometry inputs.
Filename |
|
File location |
|
Invoke lite example ¶
Runs a SOP compiled block on light input geometry. Contains the same TOP network as the Invoke example.
Filename |
|
File location |
|
Invoke TOP SOP example ¶
Runs a SOP compiled block on input geometry, where the /topnet
and input geometry are inside a Geometry object node and the SOP compile block is inside /topnet > /sopnet.
Filename |
|
File location |
|
Partitioners ¶
Generates work items (both dynamic and static) and sorts or collects their results in the following ways:
-
By index with no customization, by index with targeted partitioning, and by index from a target node instead of a direct input.
-
By attribute using pattern matching and custom merge rules.
-
By attribute value and split attribute.
Filename |
|
File location |
|
Pipelines ¶
Houdini pipeline example ¶
Initializes and processes Houdini scenes using multiple Houdini servers or a single Houdini server running multiple sessions in serial.
Filename |
|
File location |
|
JSON pipeline example ¶
Reads a JSON file that contains information, extracts the information, filters the associated work items, and then sorts the assocaited work item.
Filename |
|
File location |
|
Maya pipeline example ¶
Demonstrates mayapy
server usage: single server with multiple sessions and single server per .ma
file.
Filename |
|
File location |
|
Nuke pipeline example ¶
Demonstrates nukepy
server usage: single server with multiple sessions and single server per Nuke script.
Filename |
|
File location |
|
Python ¶
Runs several Python scripts to perform various in-process and out-of-process tasks.
Filename |
|
File location |
|
Rendering ¶
ROP examples ¶
Demonstrates various ROP TOP techniques like fetching external ROPs, wedging, and then rendering a simulation Mantra.
Filename |
|
File location |
|
Multishot example ¶
Loads a simulation file, writes out its geometry, manipulates its frames, partitions the frames, uses an attribute to determine the camera used per frame, renders out the frames, and then combines the frames into an FFMPEG movie.
Filename |
|
File location |
|
Roadbuilder ¶
Builds tiled terrain.
Filename |
|
Input files |
|
File location |
|
Shotgun ¶
Runs various tasks using Shotgun (now Shotgrid) TOP nodes.
Filename |
|
File location |
|
SOPs ¶
Generates geometry with HDA Processor, imports the geometry, and then filters the geometry.
Filename |
|
File location |
|
TOP Fetch ¶
Gathers work and then gives work to a processor.
Filename |
|
File location |
|
TOP cooking ¶
Cooks dynamic and static nodes either in-process or out-of-process.
Filename |
|
File location |
|
See also |