Hi, wanted to see if someone in this forum could point me in the right direction:
How do you do map transfer/generation in between two meshes in Houdini? some examples of what I am looking for:
- Create a tangent space normal map from a hi res mesh (without UVs) to a low res mesh
- Transfer the color map from a scan model to a low res model without transfering UVs (by doing ray intersections in 3D space)
What I am looking for is similar to the transfer maps utility in maya or the ultimapper in XSI (however, I am looking for basically the results, even if the process is completely different) . I looked into the help, through several forums, etc. but could not find anything in regards to this.
Thank you in advance
Transfering surface information in between two meshes
11501 6 3- grayOlorin
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- john_z
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- brianBurke
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creating a shader that raytraces up and down the normal of your low res mesh with the tracing scoped only to the hi-res mesh is the way to go. you can then use mantra -u to save the results as a texture. too busy to make an example right now, but maybe later in the day i can post a file.
i do this a lot (mostly with scan data) and mantra does a great job at it.
-b
i do this a lot (mostly with scan data) and mantra does a great job at it.
-b
grayOlorin
Hi, wanted to see if someone in this forum could point me in the right direction:
How do you do map transfer/generation in between two meshes in Houdini? some examples of what I am looking for:
- Create a tangent space normal map from a hi res mesh (without UVs) to a low res mesh
- Transfer the color map from a scan model to a low res model without transfering UVs (by doing ray intersections in 3D space)
What I am looking for is similar to the transfer maps utility in maya or the ultimapper in XSI (however, I am looking for basically the results, even if the process is completely different) . I looked into the help, through several forums, etc. but could not find anything in regards to this.
Thank you in advance
- brianBurke
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- grayOlorin
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- oldiesgoodies
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- grayOlorin
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