CG-Masters.com, a new online video training service, is pleased to announce the launch of four brand new titles for Houdini. The first of many, these videos are aimed at new Houdini users and specifically toward artists who are less fascinated by fine coding and clever scripting, however there are introductions to these concepts as well.
Check us out at http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=122&Itemid=306 [sidefx.com]
and
http://cg-masters.com/videos/software/6 [cg-masters.com]
lor
CG-Masters.com Launches New Houdini Training
9440 10 2- lor
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- Fruits
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- roughsporty
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- pclaes
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Very cool! More tutorials is always a good thing and it looks like a solid crew!
( and funny :
( and funny :
He deliberately left his bio short to try and make up for Bowmar and Lewkiwhahaha! )
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
- pbowmar
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- lor
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- obiwandk
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seems like they are awesome the tutorials is gonna buy on and have a look
http://lefhstudio.blogspot.dk/ [lefhstudio.blogspot.dk]
- pbowmar
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- zarti
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I'd love to hear what people are interested in for future tutorials too!
hi ,
id love to see series of :
-shading ( focused in building and managing passes ; to achieve fast and flexible results ),
-vops ( absolutely ) …
-character animation ,
.cheers
except the things that cannot be seen , nothing is like it seems .
- roughsporty
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- Ole
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pbowmar
I'd love to hear what people are interested in for future tutorials too!
I am really interested in advanced use and control of DOP fluids. Optimization and customization. Custom solvers and such.
Advanced DOPs in general (Apply Relationshop for example) and production usage. Management of complex linking and complex objects in DOPs. 2012 style destruction for example. How to deal with hardcore amounts of data efficiently and interchanging data for different effects (smoke/dust hand-off).
More advanced particle effects that I find it hard to achieve with the current toolset, in particular goals and flocking behavior (http://vimeo.com/20066205 [vimeo.com]). Morphing/guiding in stages.
Advanced stuff in general
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