hello houdini vets!
i have a (hopefully) quick question to ask that i can not seem to solve myself. i am currently creating a test case for a school assignment using the destruction tools within houdini.
What i want to do i import an object into houdini, fracture it, smash a ball into it (like one of the very first tutorials) and then export it back into maya.
I have currently managed to do all of this however there is one issue. the fractured chunks get imported into maya as one object, i can seperate these however every chunk is then seperated into inside and outside objects.
Is there a way to get them to export as whole chunks? not as seperate objects for the inside and outside pieces?
Many thanks from a new houdini enthousiast
fracturing into solid pieces.
12645 16 1- chrisjuuuh
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- Erik_JE
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- chrisjuuuh
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- Erik_JE
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- chrisjuuuh
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ooh result!
when i import your cube into maya it does exactly what im looking for!
however when i tried to replicate it on my own wall it didnt do it? all i did was add a group node then in the edit/delete/ tab put inside and outside in the group bar.
was there anything else you did?
p.s my fracture is also using different nodes…your uses a isoofset1 and a scatter1 before going into the fracture. mine uses converttofog1 and chunkcenters is there any reason for this and should i be concerned about it?
when i import your cube into maya it does exactly what im looking for!
however when i tried to replicate it on my own wall it didnt do it? all i did was add a group node then in the edit/delete/ tab put inside and outside in the group bar.
was there anything else you did?
p.s my fracture is also using different nodes…your uses a isoofset1 and a scatter1 before going into the fracture. mine uses converttofog1 and chunkcenters is there any reason for this and should i be concerned about it?
- Erik_JE
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- johner
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- chrisjuuuh
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@ erik
still not working even with it unchecked. However, when i try to import mine into maya i do get a notice saying:
Your OBJ file contains faces shared by multiple groups.
maya cannot create multiple objects for this file.
a single mesh object will be created instead.
the OBJ group information will be captured in maya sets.
I do not get this message when importing the cube from your file.
@ johner
That doesnt work, first thing i tried
still not working even with it unchecked. However, when i try to import mine into maya i do get a notice saying:
Your OBJ file contains faces shared by multiple groups.
maya cannot create multiple objects for this file.
a single mesh object will be created instead.
the OBJ group information will be captured in maya sets.
I do not get this message when importing the cube from your file.
@ johner
That doesnt work, first thing i tried
- Erik_JE
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- chrisjuuuh
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ive swapped out my imported .obj for a houdini box and it works….weird that it doesnt like it for imported objects. any idea why this is? for this test case it doesnt really matter as its just a stretched out cube which i could do in houdini too. However if i want to shatter more complex geometry that i need to import from maya its not going to work…
- Erik_JE
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- chrisjuuuh
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- Erik_JE
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- chrisjuuuh
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- Erik_JE
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- chrisjuuuh
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- chrisjuuuh
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ok one more question to finish this thread off and then it can be locked.
at the moment all the pieces are being imported as individual objects. (i have 10 objects in my outliner)
what i would like is for them to be imported as 1 object as am importing a whole series of .obj to be combined in to a blendshape. once i make the blendshape i then want to seperate it to get my individual and animated chunks.
at the moment all the pieces are being imported as individual objects. (i have 10 objects in my outliner)
what i would like is for them to be imported as 1 object as am importing a whole series of .obj to be combined in to a blendshape. once i make the blendshape i then want to seperate it to get my individual and animated chunks.
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