hey guys,
quick question really.
I'm currently trying to achieve the effect of a metal plane being dented and eventually punctured as a RBD object gets thrown at it. Ive managed to get it to puncture because making it tearable does this easily as the RBD objects just goes straight through. However, when i just want it to dent, if i drop a RBD object on top of a cloth plane with stiffnes turned up very high, the object just keeps dropping and the plane just keeps bending to accomodate it giving very ugly results.
can anyone give me a solution that will cause the deforming of the cloth to slow down the dropping RBD object and eventually bring it to a hault?
Many thanks,
Chris
why does a very stiff cloth not slow down a RBD object?
4589 4 2- chrisjuuuh
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- ragupasta
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- Alejandro Echeverry
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Currently cloth can't have a two way relation with a RBD, I recommend you to convert your RBD to a cloth object with very high stiffness.
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- chrisjuuuh
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ah, thank you
it's working! however a bit too well, when i drop a stiff sphere on top of a stiff plane they just bounce off each other without deforming. im guessing the problem is the sphere isnt going fast enough so my next question is how do i give the cloth object a vector? in the masterclass on crumpling it's done by just adding a createattribute nude, turning it into a vector and giving it a value…however when i try to replicate this it does nothing. anyone know what im doing wrong?
thanks!
it's working! however a bit too well, when i drop a stiff sphere on top of a stiff plane they just bounce off each other without deforming. im guessing the problem is the sphere isnt going fast enough so my next question is how do i give the cloth object a vector? in the masterclass on crumpling it's done by just adding a createattribute nude, turning it into a vector and giving it a value…however when i try to replicate this it does nothing. anyone know what im doing wrong?
thanks!
- rafaels
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You must enable plastic deformations in the Cloth solver and then play with the plastic deformation attributes in the cloth object to get the desired effect.
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