I have a chop network where I take some static geometry and modify it's tz channel with a wave chop. I've done this as I've seen on several examples here via a lookup chop.
The thing that I want to add to this is to have the wave “ripples” start when a trigger goes off. I have a trigger sop that goes off when an attribute reaches a certain value. But I don't know how to make that trigger drive the animation (amplitude/phase) of the wave.
Thanks.
triggering a wave chop
2957 3 2-
- tettoffensive
- Member
- 14 posts
- Joined: Oct. 2011
- Offline
-
- sparkChan
- Member
- 27 posts
- Joined: Nov. 2009
- Offline
-
- EigenAlex
- Member
- 639 posts
- Joined: July 2005
- Offline
-
- claudio_101
- Member
- 121 posts
- Joined: July 2008
- Offline
-
- Quick Links