Modeling with houdini any good ?

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hello there ,

I've been watching some Tutorials from 3DBuzz for houdini But I just gotta say Modeling part really not clear at all ,

I mean we really need a great tutorials for Modeling such as human Face Modeling , Characters etc ,

also i read somewhere here sidefx guy said he will release a Characters Modeling Tutorial and this is was few years ago , but i can't find that tutorial so far , anyone help me here and give me a link for that tutorial ?

http://www.3dbuzz.com/vbforum/showthread.php?173199-Houdini-9.5-Character-Modeling [3dbuzz.com]
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Hi, I've yet to model a character in Houdini but I really enjoy modelling props. It has all the right tools and even more

- here is a short tutorial I recorded modeling a Plant Pot in Houdini: http://vimeo.com/35814258 [vimeo.com]

- and here is an wip thread with a project I'm working on where modelling is done in Houdini 100% : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=24368 [sidefx.com]

- also my entry for the cook off contest was entirely modelled in houdini: http://vimeo.com/28171054 [vimeo.com]

Anyway if you have any specific question about the modelling process let me know and I'll try to help

-Adrian
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You can model anything with Houdini. The thing that bothers a lot of people and what lots of thread end up being about is a comparison of different features found in other packages and the time it takes to model in Houdini and the lack of viewport destructive modeling tools/handles. Now, If you can ignore the things I´ve just mentioned and just model with what Houdini offers then you have great modeling toolset in Houdini. It is what it is and you can do all types of models and a lot of tricks in H you wont find elsewhere. And as adrianlazar says Houdini is the king of props/assets.

All the rules that concerns topology is the same in Houdini as everywhere else so you do not need specific character modeling tutorials for Houdini. The polygon tools is the same for any type of shape and Nurbs are Nurbs. With that being said I personally use Wings3D for most of my polygon modeling even when I have done jobs in Maya to many is very solid modeling and I have lots of mel scripts there to aid the modelling but to me wings is my ideal polymodeller, Im good. But most of that is based on the fact that I can do preselection and some other stuff that is really fast in Wings, perhaps H12 will lure me back in to the polydungeon in H. So try it and if you like it stick with it and if not use a dedicated modeling app as companion.
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