How come when rendering a deep shadow map all of the other “non-deep” layers wont render correctly anymore?
Would be nice to render as normal and get the deep shadow map as a byproduct.
H12.0.581
thanks
georg
Deep resolver - Deep shadow map
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wigal123
SESI confirmed today, that this is indeed intentional behavior.
I put in a RFE to make the preservation of shading optional.
Do other people think this would be useful as well?
Deep shadows maps only behave this way correct?
Deep camera maps still behave as intended, right?
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For those playing along at home-
On the plus side I guess now its a signed off RFE.
Monday, January 12, 2009
Houdini 9.7.161: There's a new mantra property, DSM Optimize Shading (vm_dsmoptimize). This setting is on by default and will cause more efficient shading when rendering deep shadow maps. It does this by ignoring most changes to the surface color (thus eliminating many illuminance and ray-tracing calls).
However, in order to generate beauty pass images at the same time as generating deep shadow maps (i.e. from a camera), mantra should shade both the color and opacity of the surface. Thus, the optimization should be turned off.
For example, to generate both a DSM and a beauty image from a single camera:
Add the “Deep Resolver” (vm_deepresolver) property to the camera and set it to “Deep Shadow Resolver”
Add the “DSM Filename” (vm_dsmfilename) property to the camera and set it to point to the desired output image
Add the “DSM Optimize Shading” (vm_dsmoptimize) property to the camera and turn optimization off
Then, when you render from the camera, a DSM should be created along with the beauty image.
On the plus side I guess now its a signed off RFE.
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