Hi folks
I'm having a group sop which has a bunch of primitives selected using a bounding box. I convert this primitive group to a point group. I have another group sop which takes this point group and extends it to a polygon island (i.e., all connected points) and converts it back to primitive group. It works fine but it is really slow. Is there any alternate method where I can do this extension faster (either through nodes or through python ) ? Any help is highly appreciated.
Thanks
-J
Extend primitives to Primitive Island (polygon object)
7585 7 1- jjayakumar
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- asnowcappedromance
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- asnowcappedromance
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I have a complex scene file where the user selects only few primitives using the bounding box and exports only objects containing those primitives. To get the list of objects inside, I use the extendedGroup to extend points to primitive objects. Any method that iterates over each and every primitive is really slow. so I'm trying to find a workaround for this.
Thanks
-J
Thanks
-J
- buki
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hi!
maybe i dont understand the problem correctly, but this is a way of selecting connected geometry, here i'm doing a preselect, then extend that selection to only connected geometry.
examine the 2 green group SOPs
make sure you have enough edge depth on the second group sop
move the first group SOPs bounding box to play around with selelection
maybe i dont understand the problem correctly, but this is a way of selecting connected geometry, here i'm doing a preselect, then extend that selection to only connected geometry.
examine the 2 green group SOPs
make sure you have enough edge depth on the second group sop
move the first group SOPs bounding box to play around with selelection
Edited by - July 19, 2012 11:25:15
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- asnowcappedromance
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- jjayakumar
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