I'm looking to find a way to take a polygon and fuse pairs of verts on the mesh based upon their unique point attributes. It's unfortunately not as simple as fusing all points with a value over X, it's fusing unique pairs of verts without leaving holes in my polygon.
It's easy enough to do manually but I'm having trouble wrapping my head around ways to do it procedurally, since the input polygon could have multiple unique pairs. I'll want to find a way to skip points that have the ‘fuse’ attribute set to 0 as well.
Does anyone have any tips for this? Thanks much in advance!