Sculpted n Zbrush and now in the texturing/rendering phase. Going to be using H to render of course, along with using fur for his hair and will doing some facial rigging stuff also.
Here a few tests,


ZBrush Screenshot
Textures arent finished and are still being worked on. Need to find a balance between sharpness/detail of the texture and SSS.

Hair is being completely redone, although im having some major slowdown with the new hair_model shader.

A semi-procedural eye setup