posting a question I also put on odforce…
I'm trying to run a pyro sim where it is parented to follow some animation but I don't want the sim to pick up that velocity from the translation/rotation.
I want the pyro sim to act as if its simming in place and then I want to apply the motion as an afterthought.
In the example, once the pyro container starts moving I don't want the velocity of the emitter/container to influence the simulation.
Tried using motion and objectposition dops to negate the effect but nothing. Also didn't have luck playing with options on the resize_container or source_density_from_box
Thanks! Any help is appreciated.
SOLVED translating pyro sim - how to negate container motion
3827 2 1- dvfedele
- Member
- 33 posts
- Joined:
- Offline
- liuxiaolin
- Member
- 53 posts
- Joined: May 2010
- Offline
- dvfedele
- Member
- 33 posts
- Joined:
- Offline
-
- Quick Links