I'm doing a pyro render but im just wondering how to change the quality, currently its all blocky and pixelated, I've changed the camera resolution, the division size to 0.15 and the container size to 1920,1920,1920. But nothing seems to change, what settings am I missing here?
Here's what my render comes out like. I'm trying to create high quality stock footage effects for composting
http://i50.tinypic.com/mtqc2e.jpg [i50.tinypic.com]
Smoke render, quality
16866 16 4- deadboltz
- Member
- 6 posts
- Joined: Nov. 2012
- Offline
- rafaels
- Member
- 700 posts
- Joined: March 2009
- Offline
Care to post a sample?!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- deadboltz
- Member
- 6 posts
- Joined: Nov. 2012
- Offline
- rafaels
- Member
- 700 posts
- Joined: March 2009
- Offline
Sorry, I meant sample scene file, just one frame of the volume you created.
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- nran
- Member
- 36 posts
- Joined: Jan. 2012
- Offline
- CeeGee
- Member
- 217 posts
- Joined: July 2007
- Offline
container size to 1920,1920,1920 how much ram for that?
I think your problem is shader
you can see on my video same sim diffrent shader settings totaly diffrent look
https://vimeo.com/53774979 [vimeo.com]
I think your problem is shader
you can see on my video same sim diffrent shader settings totaly diffrent look
https://vimeo.com/53774979 [vimeo.com]
- deadboltz
- Member
- 6 posts
- Joined: Nov. 2012
- Offline
Hi, I was trying anything to get it working I only rendered a frame like. I'll send you the scene if you'd tell me whats up it would be greatly appreciated.
Nice renders
http://www.megafileupload.com/en/file/375654/Pyroclastic-Cloud-hip.html [megafileupload.com]
Nice renders
http://www.megafileupload.com/en/file/375654/Pyroclastic-Cloud-hip.html [megafileupload.com]
- rafaels
- Member
- 700 posts
- Joined: March 2009
- Offline
First things first: You didn't even have a shader applied to the smoke. In that case mantra is simply reading density values and outputting them straight out, hence the images you got.
You need a shader (pyro shader to begin with), you need proper light setup (attenuation, shadows, intensity, color, etc) and you can also make use of a good volume filter (I personally like gaussian). Lastly you must take some time to setup the mantra ROP, rendering from the preview might be fine for checking things out, but a little optimization will go a long way to getting the images you want. I didn't spend 2 minutes tweaking your file and it already looks different (arguably better) than your original post. Nevertheless, it shows you can certainly get better results than that.
And, please, upload your files to the forum, specially when they are this small.
Cheers
PS: As per Jeff's rants, pyroclastic cloud is an misnomer… http://en.wikipedia.org/wiki/Pyroclastic_cloud [en.wikipedia.org]
You need a shader (pyro shader to begin with), you need proper light setup (attenuation, shadows, intensity, color, etc) and you can also make use of a good volume filter (I personally like gaussian). Lastly you must take some time to setup the mantra ROP, rendering from the preview might be fine for checking things out, but a little optimization will go a long way to getting the images you want. I didn't spend 2 minutes tweaking your file and it already looks different (arguably better) than your original post. Nevertheless, it shows you can certainly get better results than that.
And, please, upload your files to the forum, specially when they are this small.
Cheers
PS: As per Jeff's rants, pyroclastic cloud is an misnomer… http://en.wikipedia.org/wiki/Pyroclastic_cloud [en.wikipedia.org]
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- deadboltz
- Member
- 6 posts
- Joined: Nov. 2012
- Offline
- CeeGee
- Member
- 217 posts
- Joined: July 2007
- Offline
- deadboltz
- Member
- 6 posts
- Joined: Nov. 2012
- Offline
- zephyr707
- Member
- 57 posts
- Joined: Feb. 2011
- Offline
you could try this:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1496&Itemid=166 [sidefx.com]
or this:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=117096 [sidefx.com]
but if you don't know what a shader is then I think you might want to check out the current light shade render webinars that are being uploaded to sidefx goProcedural the vimeo channel.
good luck!
http://www.sidefx.com/index.php?option=com_content&task=view&id=1496&Itemid=166 [sidefx.com]
or this:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=117096 [sidefx.com]
but if you don't know what a shader is then I think you might want to check out the current light shade render webinars that are being uploaded to sidefx goProcedural the vimeo channel.
good luck!
- zephyr707
- Member
- 57 posts
- Joined: Feb. 2011
- Offline
rafaels
PS: As per Jeff's rants, pyroclastic cloud is an misnomer… http://en.wikipedia.org/wiki/Pyroclastic_cloud [en.wikipedia.org]
hey rafaels, was jeff's rant posted on the sidefx forums?
- rafaels
- Member
- 700 posts
- Joined: March 2009
- Offline
you're right, it doesn't, but you can find plenty of material on pyro tools, volume rendering and such if you go to the tutorial section of the sidefx site.
Besides, there's the great Peter Quint channel on vimeo where you can find mostly anything.
https://vimeo.com/user2030228 [vimeo.com]
cheers
Besides, there's the great Peter Quint channel on vimeo where you can find mostly anything.
https://vimeo.com/user2030228 [vimeo.com]
cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- rafaels
- Member
- 700 posts
- Joined: March 2009
- Offline
zephyr707
hey rafaels, was jeff's rant posted on the sidefx forums?
HAHAHAHA!!! Maybe, I'm not sure… but if you ask him he might tell you
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- zdimaria
- Member
- 390 posts
- Joined: Jan. 2012
- Offline
- zephyr707
- Member
- 57 posts
- Joined: Feb. 2011
- Offline
-
- Quick Links