Smoke render, quality

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I'm doing a pyro render but im just wondering how to change the quality, currently its all blocky and pixelated, I've changed the camera resolution, the division size to 0.15 and the container size to 1920,1920,1920. But nothing seems to change, what settings am I missing here?

Here's what my render comes out like. I'm trying to create high quality stock footage effects for composting

http://i50.tinypic.com/mtqc2e.jpg [i50.tinypic.com]
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Care to post a sample?!
Toronto - ON
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Hello, my sample is attached the tinypic..
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Sorry, I meant sample scene file, just one frame of the volume you created.
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container size to 1920,1920,1920.?????why you need that much???


try 20X20X20 with 0.15 or 0.1.

if you want to have container size to 1920,1920,1920, then you may need to use 0.000001 ^_^
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container size to 1920,1920,1920 how much ram for that?

I think your problem is shader

you can see on my video same sim diffrent shader settings totaly diffrent look

https://vimeo.com/53774979 [vimeo.com]
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
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Hi, I was trying anything to get it working I only rendered a frame like. I'll send you the scene if you'd tell me whats up it would be greatly appreciated.
Nice renders

http://www.megafileupload.com/en/file/375654/Pyroclastic-Cloud-hip.html [megafileupload.com]
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First things first: You didn't even have a shader applied to the smoke. In that case mantra is simply reading density values and outputting them straight out, hence the images you got.

You need a shader (pyro shader to begin with), you need proper light setup (attenuation, shadows, intensity, color, etc) and you can also make use of a good volume filter (I personally like gaussian). Lastly you must take some time to setup the mantra ROP, rendering from the preview might be fine for checking things out, but a little optimization will go a long way to getting the images you want. I didn't spend 2 minutes tweaking your file and it already looks different (arguably better) than your original post. Nevertheless, it shows you can certainly get better results than that.

And, please, upload your files to the forum, specially when they are this small.

Cheers

PS: As per Jeff's rants, pyroclastic cloud is an misnomer… http://en.wikipedia.org/wiki/Pyroclastic_cloud [en.wikipedia.org]

Attachments:
PyroclasticCloud.jpg (40.2 KB)
PyroclasticCloud.hip (1.5 MB)

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What would a good learning resource for all the detail on the shader side of things and even from the basics upwards.

I don't understand what you mean by shader, are you basically talking about a texture but not using a image file something thats generated by the program.
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You can start from this

https://vimeo.com/44129053 [vimeo.com]
WEB
http://www.igorfx.com/ [igorfx.com]

Vimeo
https://vimeo.com/igorzanic [vimeo.com]
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Hello, thanks for the reply. Thats the tutorial I followed im sure theres no mention about a shader or anything just more on the wind setup which for didn't effect the simulation anyway for some reason.
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you could try this:

http://www.sidefx.com/index.php?option=com_content&task=view&id=1496&Itemid=166 [sidefx.com]

or this:

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=117096 [sidefx.com]

but if you don't know what a shader is then I think you might want to check out the current light shade render webinars that are being uploaded to sidefx goProcedural the vimeo channel.

good luck!
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rafaels
PS: As per Jeff's rants, pyroclastic cloud is an misnomer… http://en.wikipedia.org/wiki/Pyroclastic_cloud [en.wikipedia.org]

hey rafaels, was jeff's rant posted on the sidefx forums?
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you're right, it doesn't, but you can find plenty of material on pyro tools, volume rendering and such if you go to the tutorial section of the sidefx site.
Besides, there's the great Peter Quint channel on vimeo where you can find mostly anything.

https://vimeo.com/user2030228 [vimeo.com]

cheers
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hey rafaels, was jeff's rant posted on the sidefx forums?

HAHAHAHA!!! Maybe, I'm not sure… but if you ask him he might tell you
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@Jeff,

please rant for us

thanks
zak
.
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rafaels
zephyr707
hey rafaels, was jeff's rant posted on the sidefx forums?

HAHAHAHA!!! Maybe, I'm not sure… but if you ask him he might tell you

haha, i see! thanks, thought you might be referring to a specific post online… jeff's insight is always welcome
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