Cloud shape creation.
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- vbk!!!
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I've got time for a little update.
22 minutes with my 8 cores 3Ghz to render theses images.
I gave up point cloud and use i3d and sdf now : point cloud was to long to render I don't know why.
This render comes with a couple of questions :
First, I would like someone to explain me the “calcOpacSubNet” subnet of the basic smoke shader, especially the DpDz part … I took it from the Basic Smoke Shader and I would like to know exactly what happens here !
See the whatsthis.jpeg image.
I have an issue with the light global variable “L” ( direction from light to surface) when I try to make it works with volume shader. I can make it work easily with surface shader : I can get a Light Incidence Angle gradient making a dot product between “L” and “N”.
To get normal with volume I decided to use a sdf and a “gradient from file” node. The “incAngle.jpeg” is render this way.
But when I try with lights ( inside a Illuminance loop), I obtain the “backlight.jpeg” image.
The problem comes when I move the lights : the backlight image doesn't change
The same process with surface shading works fine …
thanks for your help
++
Vincent
22 minutes with my 8 cores 3Ghz to render theses images.
I gave up point cloud and use i3d and sdf now : point cloud was to long to render I don't know why.
This render comes with a couple of questions :
First, I would like someone to explain me the “calcOpacSubNet” subnet of the basic smoke shader, especially the DpDz part … I took it from the Basic Smoke Shader and I would like to know exactly what happens here !
See the whatsthis.jpeg image.
I have an issue with the light global variable “L” ( direction from light to surface) when I try to make it works with volume shader. I can make it work easily with surface shader : I can get a Light Incidence Angle gradient making a dot product between “L” and “N”.
To get normal with volume I decided to use a sdf and a “gradient from file” node. The “incAngle.jpeg” is render this way.
But when I try with lights ( inside a Illuminance loop), I obtain the “backlight.jpeg” image.
The problem comes when I move the lights : the backlight image doesn't change
The same process with surface shading works fine …
thanks for your help
++
Vincent
- ХэнкМуди
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- vbk!!!
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