workflow between maya to houdini and back

   10109   4   2
User Avatar
Member
6 posts
Joined: Nov. 2012
Offline
i was wondering if there was a way to work in Maya and do all the animation and modeling and then transfer all the animation and models to Houdini,so i can do all the simulation and dynamics. Then from there bring back the simulated mesh into Maya. if anyone know of a way to do it please let me know i have the newest Houdini apprentice and the latest 2013 Maya.
User Avatar
Member
49 posts
Joined: Jan. 2007
Offline
Use FBX or alembic export from maya. Do the same back from houdini. I'm not sure about the extent of particle support in Alembic - FBX may be your best bet. Volume support is probably non-existant. However geometry is well supported.
User Avatar
Member
49 posts
Joined: Jan. 2007
Offline
Use FBX or alembic export from maya. Do the same back from houdini. I'm not sure about the extent of particle support in Alembic - FBX may be your best bet. Volume support is probably non-existant. However geometry is well supported.
User Avatar
Member
55 posts
Joined: Sept. 2010
Offline
I cannot recommend these plugins enough: http://www.houdinistuff.com/ [houdinistuff.com]

I used the bgeo writer on almost every project I did in college. The bgeo writer for maya works very well(last I used it).
User Avatar
Member
64 posts
Joined: July 2005
Offline
The problem with bgeo writer is that the latest maya version is 2013 and the compiled one is 2011. I usually try to use the included tools only or the ones I can compile (I learn this the hard way).

From Maya to Houdini, I'd say Alembic (for geometry). I'm back learning Houdini and it works great.. The Apprentice Edition won't export FBX but probably will be good back in Maya.

For particles, I'd look into Partio (http://www.disneyanimation.com/technology/partio.html). [disneyanimation.com]
  • Quick Links