Hi,
Here are a video that shows a result of my new HDA emitter for FLIP sims to control every aspect in the emission of high viscosity sims.
Hope you like it!!!
https://vimeo.com/47189796 [vimeo.com]
Thanks.
Ice Cream | Viscosity WIP
15716 11 1- Alejandro Echeverry
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Feel The Knowledge, Kiss The Goat!!!
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http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
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- pbowmar
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- neil_math_comp
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Looks almost like the real thing!
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
- Alejandro Echeverry
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Thank you!!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
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- rweston
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- openstheway
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Thats really cool, could you show something of the viscosity control could be powerful for a whole range of sims.
My blog
http://52weeksofhoudini.blogspot.co.uk/ [52weeksofhoudini.blogspot.co.uk]
http://52weeksofhoudini.blogspot.co.uk/ [52weeksofhoudini.blogspot.co.uk]
- ragupasta
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- Alejandro Echeverry
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Thank you!!!
In this file you can find my approach to define the uv's from the emitter, it's a extremely simple setup that works for this type of sims (high viscosity).
In this file you can find my approach to define the uv's from the emitter, it's a extremely simple setup that works for this type of sims (high viscosity).
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
- openstheway
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Thanks for the file that will be a great help
My blog
http://52weeksofhoudini.blogspot.co.uk/ [52weeksofhoudini.blogspot.co.uk]
http://52weeksofhoudini.blogspot.co.uk/ [52weeksofhoudini.blogspot.co.uk]
- TomMan
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Hi,
tried to make some sense of the scene, but unfortunately it doesn't work in H14. Already exchanged some of the custom compounds which imported empty, like the custom scatter one, but still I don't see any particles in the flip sim.
Can anybody help me, since I'm still 98% an SI ICE guy, who still don't get everything in Houdini 100%?
Any help is much appreciated!
Cheers
Tom
tried to make some sense of the scene, but unfortunately it doesn't work in H14. Already exchanged some of the custom compounds which imported empty, like the custom scatter one, but still I don't see any particles in the flip sim.
Can anybody help me, since I'm still 98% an SI ICE guy, who still don't get everything in Houdini 100%?
Any help is much appreciated!
Cheers
Tom
- TomMan
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Last update for today. Overall look is quite o.k., though the surface tension still affects the frozen particles and probably causes jitter in the melted particles. Apply particle separation is enabled this time.
https://vimeo.com/134353442 [vimeo.com]
https://vimeo.com/134353442 [vimeo.com]
- EmpireV
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