Hi, I'm currently doing some smoke sims in Houdini using the smoke solver. The final effect is supposed to look like steam pulsating out of a large pipe.
I'm not quite getting the effect I want though.
I have a tube in a SOP which I'm converting into a volume using a Fluid Source. In my DOP I'm scaling the temperature quite a lot to get the steam rising quickly and turbulently.
But I'm getting these pulsating effects; as if the emission is not constant, but emitted in distinct steps.
Raising the amount of timesteps alleviates the problem somewhat; alas the sim time increases a lot. The source is moving too which just makes the problem all the more apparent.
Can someone offer any pointers?
Thanks in Advance
Emission in substeps
9048 4 0- skurmedel
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- skurmedel
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- Pierre-Simon_Henri
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Pleasure to meet you skurmedel.
Could you please post an image/video of your problem. It might help me solve the problem.
The substep might not be what you are looking for. As for now, i may have an idea. In the fluid source , in the motion blur tab, you can tell houdini to try to blend from frame to frame. This way the emission seem smoother and less choppy? I know Peter Quint did a video for Houdini 12 about that topic.
You should take a look.
http://vimeo.com/38288672 [vimeo.com]
Edit: for clarity and spelling error.
Could you please post an image/video of your problem. It might help me solve the problem.
The substep might not be what you are looking for. As for now, i may have an idea. In the fluid source , in the motion blur tab, you can tell houdini to try to blend from frame to frame. This way the emission seem smoother and less choppy? I know Peter Quint did a video for Houdini 12 about that topic.
You should take a look.
http://vimeo.com/38288672 [vimeo.com]
Edit: for clarity and spelling error.
1+1= 3
- nikmolson
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Another way around it could be to Source from a short lifespan particle sim that is over sampled. Seems to be a standard for fast moving missle trails and such to avoid the choppy effect. and if you put a bit of time into the particle sim you get a nice dynamic and interesting source to help get a better pyro sim
- skurmedel
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