So I have a smoke object in a pyro solver and there's a collision object that moves through the smoke. Right now it drags the smoke along with it which is nice, but I want the smoke to “roll” tangental to the direction of the objects velocity and diffuse a little more than just go in the same direction.
Is there a good way to achieve this?
How can Object Moving through a Pyro sim create "roll&q
1291 0 1-
- tettoffensive
- Member
- 14 posts
- Joined: Oct. 2011
- Offline
-
- Quick Links