hi guys,
i know this question is bad but i need some tipps for my decision.
for a project i start to work with houdini and lern to destroy buildings :-),
but i realized, that i need really good modelled objects.
so here is my question: which software is good for my goals in combination with houdini? i just would modelled parts and buildings. no animation,rigging and so.
Maybe you know some tutorials, where i can look and find for myself a good way to modell a building,which is good destroyable.
Thanks for reading and i hope i get some answers
cruzo
Which 3d modelling software in combination with houdini?
7060 10 2- cruzo
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- animatrix_
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Houdini can model buildings and many other geometries easily. But if you want to use non-procedural 3d modeling software, any other major ones like Max, XSI would work fine.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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- cruzo
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- animatrix_
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Yeah I would use box modeling. Depending on how you want to destroy it, you could use pro cutter, rayfire, or dynamic fracturing inside Houdini, etc.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- grayOlorin
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- protozoan
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While Houdini has a few shortcomings in traditional destructive modeling, creating buildings is one of the areas where the modeling toolset is actually quite good, even if you don't go down the procedural route.. so you might not need a companion product in the first place.
Martin Winkler
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- angelia
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I suggest Max,it's working good.
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