pyro colliison looks wrong

   4768   3   0
User Avatar
Member
4 posts
Joined: Oct. 2011
Offline
hi,
i work on pyro collide with a moving object now,and i found some posts about the pyro collision on odforce,but no matter i use static object with PCG or collision volume with multigrid,pyro just like be “eated” by the moving object ,as a sink field.i try to increase the supstep but it doesnt have a right look .
sorry for my bad engligh, here is a file what i want to say,anyone have some tips?

Attachments:
pyro_collision.hip (643.8 KB)

User Avatar
Member
224 posts
Joined: Nov. 2008
Offline
http://www.apileofgrains.nl/pyro-2-work-flow-examples/ [apileofgrains.nl]

there is a collision example in there
Senior Technical Artist Guerrilla Games
User Avatar
Member
4 posts
Joined: Oct. 2011
Offline
cklosters
http://www.apileofgrains.nl/pyro-2-work-flow-examples/ [apileofgrains.nl]

there is a collision example in there

Hi,that is very useful for me , thanks.
User Avatar
Member
224 posts
Joined: Nov. 2008
Offline
glad it helped
Senior Technical Artist Guerrilla Games
  • Quick Links