deform Alembic object to dynamic RBD fracture

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Hi.guys.
I get an issue when i try to set the deform object to dynamic RBD fracture.
I voronoifracture a simple deform object using the Alembic import form maya (actually, i want sim a animation people).
But when i sim it, it comes a weird results.
The fracture was actived, began fall, but it still affected by its deform cache, i want the fractures just affected by gravity after be actived.
I set the activevalue, not work well. How can i set the deform object just fall when the active was ture.
Any help! I will attache the reference.
THANKS.

Attachments:
Animation_deform_rbd_Reference.mov (1.1 MB)
alembic_deform_fracture.rar (392.1 KB)

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