Biomech beasty
14626 12 2- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
- AlexNoq
- Member
- 3 posts
- Joined: April 2012
- Offline
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
Couple more updates, now with texture maps.
Turntable with some basic animation:
http://vimeo.com/40403233 [vimeo.com]
Turntable with some basic animation:
http://vimeo.com/40403233 [vimeo.com]
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
- groovemeteor
- Member
- 9 posts
- Joined: Jan. 2011
- Offline
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
Here's some still from a turntable of the creature, basically finalized at this point. All rendered in Mantra using PBR (I *LOVE* PBR in H12 by the way!) and ray tracing. Two passes were used, one for a a beauty pass (PBR) without the fog, and another for the fog using matte shading for everything but the fog. The fog was simmed using the dry ice preset as a starting point.
Materials were based on the standard Mantra Surface mat, with the biomech body material using some custom bits - added a “de-gamma” node to get the color map to look right, and added texture map driver for spec intensity.
Materials were based on the standard Mantra Surface mat, with the biomech body material using some custom bits - added a “de-gamma” node to get the color map to look right, and added texture map driver for spec intensity.
- brokenART
- Member
- 12 posts
- Joined: June 2012
- Offline
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
- milospejak
- Member
- 30 posts
- Joined: Oct. 2009
- Offline
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
- 5DN
- Member
- 152 posts
- Joined: Jan. 2014
- Offline
-
- Quick Links