Houdini 13 Wishlist.
160574 209 0- infinity_spiral
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- sachinshrestha
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nimnuljeffnimnul
Sorry if i'm repeating, but:
1. More sophisticated shutter model (like one in prman)
You just want prman's shutteropening(opentime, closetime, optional spline points)?
Yes, exactly. I would be happy to have that in mantra.
+1
We have had to resort to comp hacks to match hold outs from prman and mantra so this would be an important feature to add. And while at it, perhaps even provide a method to visualise the spline using a ramp as shown in the prman docs (something that even RMS lacks).
–Sachin Shrestha
- kybin
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- Sty
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- chevita
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- tettoffensive
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If there's already a way to do this I haven't found it but would like to know.
When I'm running a simulation by just hitting play in the timeline, I would like to set breakpoints (just as you would in a debugging software) rather than constantly changing the last frame. So say my sim goes from 1-100, I might want to set a breakpoint at frame 5 and 20. So it would stop at frame 5 so I could check it to make sure that's what I want and then hit play to continue.
When I'm running a simulation by just hitting play in the timeline, I would like to set breakpoints (just as you would in a debugging software) rather than constantly changing the last frame. So say my sim goes from 1-100, I might want to set a breakpoint at frame 5 and 20. So it would stop at frame 5 so I could check it to make sure that's what I want and then hit play to continue.
- edward
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tettoffensive
When I'm running a simulation by just hitting play in the timeline, I would like to set breakpoints (just as you would in a debugging software) rather than constantly changing the last frame. So say my sim goes from 1-100, I might want to set a breakpoint at frame 5 and 20. So it would stop at frame 5 so I could check it to make sure that's what I want and then hit play to continue.
A hacky way to do this is to create a dummy Null node and create a single channel on it and pin it in the Channel Editor pane. Create keys at frame 5 and 20. Now you can use the “previous key” and “next key” buttons on the timeline to go to them.
- tettoffensive
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thanks for the tip! Not ideal, but it is working!
edwardtettoffensive
When I'm running a simulation by just hitting play in the timeline, I would like to set breakpoints (just as you would in a debugging software) rather than constantly changing the last frame. So say my sim goes from 1-100, I might want to set a breakpoint at frame 5 and 20. So it would stop at frame 5 so I could check it to make sure that's what I want and then hit play to continue.
A hacky way to do this is to create a dummy Null node and create a single channel on it and pin it in the Channel Editor pane. Create keys at frame 5 and 20. Now you can use the “previous key” and “next key” buttons on the timeline to go to them.
- tomsvfx
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- kybin
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