Hello, I was just messing around with Houdini FX and made a small animation of a cube sliding. When I tried to render it with a mantra node (1x1 pixel sample size and 1 max ray samples), I was surprised how slow it was! It's just a simple cube with a camera.
When it actually renders a frame it goes by fairly quickly. But it waits between each frame for a very long (more than 20 seconds) and seems like it isn't doing anything.
So I thought maybe my computer was too slow (laptop) so I moved to my desktop which has a 1GB Nvidia card and quadcore i7 and it still ran just as slow! Any ideas what the issue might be? I attached my file below.
Why is my rendering so slow?
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silla
Hello, I was just messing around with Houdini FX and made a small animation of a cube sliding. When I tried to render it with a mantra node (1x1 pixel sample size and 1 max ray samples), I was surprised how slow it was! It's just a simple cube with a camera.
When it actually renders a frame it goes by fairly quickly. But it waits between each frame for a very long (more than 20 seconds) and seems like it isn't doing anything.
So I thought maybe my computer was too slow (laptop) so I moved to my desktop which has a 1GB Nvidia card and quadcore i7 and it still ran just as slow! Any ideas what the issue might be? I attached my file below.
It may be a system kind of hiccup – Houdini starting the mantra process, or mantra trying to connect to the image viewer.
Try rendering a sequence to disk files and see if that's faster.
Mantra tries to connect to the image viewer (mplay) using a socket, so AV might get in the way (depending on your system).
Knowing the OS might help.
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