ROP geometry output "sticking together"

   1929   1   0
User Avatar
Member
3 posts
Joined: Dec. 2013
Offline
Hello,

I'm fairly new to Houdini and, after searching, haven't been able to find anything about this issue I'm having -

If I cache a dop animation I'm working on everything works perfectly, but when I output the animation with the rop geometry sop it appears as if the fractured geometry is sticking together.

I've attached some screenshots, any ideas?

Attachments:
post-10831-0-41765900-1387165939.png (411.1 KB)
post-10831-0-56440200-1387165932.png (273.5 KB)

User Avatar
Member
3 posts
Joined: Dec. 2013
Offline
Actually I think I just figured it out! I had my dopimport set to transform geometry rather than “Fetch Packed Geometry.”
  • Quick Links