Korny Klown2 wrote:
Quote:
What do you expect to happen that turning on snapping and moving an object with one axis handle doesn't do in Houdini?
Here is a situation:
I have a line with three points, running along the z-axis.
Point 1 and 3 are in y=0, only point 2 is on y=1.
Now I want to snap point 2 to the y value and ONLY the y value.
In Maya I simply hold down the V-key to temporarily activate vertex-snapping, grab the y-axis of that point and just drag it down, so that it is flush with the other points. I release the V-key to get out of vertex-snapping, done!
Super quick, super convinient. I didn't had turn on/off anything, assign any shortcut to something. Everything prettymuch works on the fly. This is not possible in Houdini and is one of many things that makes modeling, for example, with Houdini inconvinient.
Thanks Korny, that does help - Fwiw I lodged a similar bug, #57818 “Snap to grid inconsistant/not working properly” some months ago.
It's probably worth putting up some new topics in the forums with your original issues, expand each one in detail like the single axis snapping and we can then drill on down to see if there is a bug, functionality issue or another way to to approach that issue. Thanks!
If I was to generalize this a bit more, you could probably start a thread on how to make “Interactive Houdini” more useful in general. I feel the “Procedural Houdini” (the non interactive mode where you build digital assets to create targeted, strongly typed asset based on parametric information) is by far the strongest in the industry. The “Interactive Houdini” (where users use hotkeys and shelf buttons to do straight up modeling tasks, etc) has not been the highest focus and could use a little love.
One thing that is interesting is that there are small pockets of functionality in there that show a TON of potential. For example, the edit sop as an interactive black box, is actually quite useful, but the add sop is not as strong for “tracing” polygons on top of a scan. I have found that this can be easily remedied on targeted procedural digital assets by intentionally adding the interactive features where it makes sense and easily accessible (i.e. a button on a tree creation tool to trigger the curve editing context to gather curve points for a parameter). So perhaps more of that but at a vanilla level? maybe a version of the Add sop that is a bit more interactive , yet parametric, like the Edit sop or the stroke sop?
Would love to see that thread going