hopefully this will be strawberries rather than blackberries, spiky!, to implement
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MartybNz
Wouldn't you just call that the ExtrudeSop aligns it's Local Z axis to the normal?
MartybNz
Which other nodes do that? Looks like the EditSop doesn't.
DoudiniIt doesn't make sense, sorry.
take this simple example:
X and Y in 2d are the sides while Z is the depth.
It makes perfect sense.
McNistor
p.s. before someone mentions “peak handle”, no, it's not the same and that's useful only for polys. Sometimes. It's a mess for edges, or at the very least, doesn't replace a local mode
McNistor
Why do primitives have the normal in Z axis instead of Y?
If Y is ‘up’ in world space in Houdini, then in the local space of a primitive (polygon) wouldn't its normal be towards ‘up’ and therefore towards pozitive Y?
McNistoredward
I think this convention comes from Houdini's cameras, where the “look at” is always in the Z axis.
Why is it in the Z axis?
Explaining a mystery with another mystery gets us back to square 1. That is, if we even left square 1.
Never mind, I'm joking.