McNistorUnfurtunatelly you are right but it doesn't has to be marking menus. These marking menus are actually just fancy designed context menus. Currently in Houdini, rightclicking in empty viewport gives you context menus which are rarely usefull because what you can reach through these context menus is
I never liked the marking menus inside Maya and besides, in Houdini there's no such thing and it will never be because marking menus are patented AFAIK.
1. quite a bit far down in my prioritylist, I discribed earlier.
2. different on every node that is currently active.
Rightclicking in empty viewport and getting a list, where the first four entries are the component types (points, edges, prims, object), then a seperator followed by a list of the most commonly used commands. And now making it badass: Because no one knows what your most commonly used commands are, you can edit this list and arrange it on your own. So you get a list to choose the component you wanna work on followed by a custom list of your favourite commands (when I have the time, I'll prepare a screenshot for that idea). That solves two problems at once:
1. My hand can stay on the almighty triangle because it doesn't have to reach for 1, 2, 3, 4 all the time
2. No TAB searching anymore for each node
Cinema 4D has something similar. Righclicking gives you a list of all modelling tools (extrude, edgeloop, bridge, knife, ringselection, loopselection…and so on). Throughout my entire time working with C4D I think I've never used the UI to call these tools.
Edit:
I now took the time to prepare a screenshot for my rightclick idea. As I said befor, the list below the seperator is customizable so don't argue that the list on the picture doesn't fit your needs. And something I've already mentioned somewhere here in this thread should, of course, work as well the same way in this rightclick menu: Calling a command from here shouldn't require confirmation by pressing enter all the time. That's annoying.