Try as I might, my meeting with the owners of the company proved frusterating. No matter how many cool tools I build, no matter how many promising renders I show, ultimately I'm losing my argument. I've created 3 completely unique effects, each one was effective, was done in a short period of time, and looked fantastic for 3-5 days worth of work on each.
I created a rain system in 3 days including the additional step of cleaning up all of my work into a bitchin' otl which could be used by anybody regardless of their experience in Houdini. The low res renders I did of the rain are now being used as REFERENCE for the Maya artists… who, by the way, worked on their rain system for over 2 months and didnt even have a solution for rain hitting surfaces and bouncing off of them yet…
I've written shaders to create procedural geometry, impressed the pants off the supervisors who had to call a meeting about why the rain had taken so long in Maya to develop but looked so much better in Houdini in a fraction of the time… and still, ultimately, the decision is to go with Maya 100%.
WHY???
1.) Artist pool
2.) Conversion issues between scenes
3.) Cost
These are very frusterating reasons for me after having gone to extreme lengths to prove what I have proven.
1.) Artist pool
I proved that 2 completely fresh from Maya artists could modify and render my rain within minutes
2.) Conversion between scenes
The Martian Labs guys were kind enough to give me an avaluation copy of Martian Glue. I successfully converted 2 full CG scenes into Houdini in less than 3 days (most of which was spent building an OTL which would gather all the necessary components of the scene and make importing a scene as simple as entering a.) drive letter b.) show name c.) shot name d.) shot length))
3.) Cost
$24,000 so one artist can build effects and have 5 other artists in HSelect implement them with unlimited render nodes… whats so expensive about that?
Ultimately I can feel good about what I've done because I did my best to prove all of their concerns wrong, or atleast prove that there were workarounds for their concerns. The rain I developed in 3 days is now being used as reference for the rain they've been developing in Maya for two months (with 4 artists!!!), I've proven that Houdini pays for itself, yields better results faster, and allows experienced users to create intuitive controls for fresh artists quickly.
Even if I built a CHOP network to spit gold nuggets out of my CDROM they'd be asking me, “Doesnt Maya fluids do that already?”
This is so frusterating. I love the company I'm working with now but I'm completely at odds with their choice in software. Now I'm being given the Maya rain file to implement in scenes. I cracked it open and went straight to the expressions tab. 8 PAGES OF CODE. I dont know c++. If I want anything in this system changed, I will now have to go through the programmer (who, by the way is cranky and has never been in production, he was hired straight from Alias/Wavefront.)
I think in the end this all came down to one thing: NOISE. 200 Maya artists and me, the 1 guy here who has actually made the effort to learn Houdini and discover its strengths. 200 artists screaming to the owners of the company, “Maya maya maya” and me, a tiny little whisper in the background going, “Houdini is a powerful tool…” And not only whispering, but actually proving it! Geez…
In the end it's the masses that determine the direction of things like this. I know Side Effects is busy “improving their software” but maybe they should do what Alias does and just switch every ounce of their focus to marketing. Get a sponser like Limp Bizkit…. ANYTHING to appeal to the masses. I'll be contacting Sarah soon (Hi Sarah!) because I still have some fight left in me to keep pushing this issue, and maybe I could use some extra firepower. Only problem is in this case the company has had what it considers to be a bad experience with SideEffects, so I've been trying to avoid that option. Anyway… just ranting.
On a more technical note, are there any other conversion tools out there BESIDES Martian Glue? The thought of writing out geo data for every frame isnt exactly appealing to the folks here. If Houdini had some built in conversion tool my argument would be substantially more effective. Houdini is so obscure, so specialized, and has a suffering user base. Why not make it easier for Maya shops to implement it into their pipeline? Houdini's been the first software package to do a lot of things… why not be the first to support scenes from multiple packages without a 3rd party?
In conclusion… I love Houdini. I just wish I could use it at work. Working in Maya is going to be hell.






one of the best comments I have heard about houdini …