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how can replace a highres object for low res sim in bullet
how can replace a highres object for low res sim in bullet
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syzmatrix
Member
111 posts
Joined: Dec. 2008
Offline
July 13, 2014 9:30 a.m.
Hi my friends, is it possible to replace high res objects for low res packed objects in bullet simulation?
Thank you very much
cwhite
Staff
745 posts
Joined: Oct. 2012
Offline
July 13, 2014 12:40 p.m.
A typical workflow for this is to use the “Create Points to Represent Objects” mode on the DOP Import SOP, and then use those points with the Transform Pieces SOP to transform the high-res geometry.
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