i just wanted to play with SOHO sadly it's only accessible with a full licence (it makes sens because of miss usage, but still a export limitation of example 16k poly would be nicer:-).
so at the moment no play with soho :-/
Is there a full GPU renderer avaiable for Houdini ?
69239 54 3- mandrake0
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- eetu
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from this thread [sidefx.com]
Someone with an active imagination might get all sorts of ideas from that..
jeff
And don't forget to pad the budget a bit to pay for the next bit of kit to take advantage of the various renderers and their vastly improving architectures and capabilities. Take that for what you will.
Someone with an active imagination might get all sorts of ideas from that..
- anon_user_37409885
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- cgcris
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- juanjgon
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Hello folks !!!
I am Juanjo Gonzalez, the developer of the Octane for Houdini plugin. I hope to have a full featured Octane plugin in the shortest time possible. I am also the developer of the Lightwave plugin, so at least some research about how Octane works as external render engine is already done
Currently the plugin is only a prototype, a simple ROP node, but all is working fine so far. I am working only with the C++ HDK API, not with the SOHO Python architecture, because Octane only has a C++ SDK, and because I feel better working with direct access to the Houdini scene data and node graph from C++ code. I am not sure if I am going to find restrictions without SOHO, but at least the prototype works fine using the HDK, and the loading times are really fast.
I will try to have a beta version as soon as possible, perhaps later this year or early next year, but it is to early to have a closed roadmap. The project is in it's early stages, and I need also to learn a lot of things about Houdini to be sure that the plugin is full featured and integrated with it.
Next month I will open a new thread in this forum to post all the news about the plugin development.
Best regards,
-Juanjo
I am Juanjo Gonzalez, the developer of the Octane for Houdini plugin. I hope to have a full featured Octane plugin in the shortest time possible. I am also the developer of the Lightwave plugin, so at least some research about how Octane works as external render engine is already done
Currently the plugin is only a prototype, a simple ROP node, but all is working fine so far. I am working only with the C++ HDK API, not with the SOHO Python architecture, because Octane only has a C++ SDK, and because I feel better working with direct access to the Houdini scene data and node graph from C++ code. I am not sure if I am going to find restrictions without SOHO, but at least the prototype works fine using the HDK, and the loading times are really fast.
I will try to have a beta version as soon as possible, perhaps later this year or early next year, but it is to early to have a closed roadmap. The project is in it's early stages, and I need also to learn a lot of things about Houdini to be sure that the plugin is full featured and integrated with it.
Next month I will open a new thread in this forum to post all the news about the plugin development.
Best regards,
-Juanjo
Computer Graphics Software Developer
- cgcris
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- houdiniWannabe
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- Mirko Jankovic
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Accidentally run into his topic and figured that it deserves update.
Redshift is available for Houdini now as well
www.redshift3d.com
Redshift is available for Houdini now as well
www.redshift3d.com
- fiddybux3d
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I found this to be a very interesting read. I arrived here because I found myself asking why my GPU is not being utilised to render my pyro scene in H17.5 with Mantra.
I wonder, over 6 years on since this discussion started, what is the state of play concerning GPU support in Mantra nowadays? Is CPU rendering still the most consistent and reliable, albeit slower?
Please be gentle. I've only been using Houdini for a couple of weeks.
I wonder, over 6 years on since this discussion started, what is the state of play concerning GPU support in Mantra nowadays? Is CPU rendering still the most consistent and reliable, albeit slower?
Please be gentle. I've only been using Houdini for a couple of weeks.
- mestela
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https://www.youtube.com/watch?v=emcT5qXdUsc&t=46m20s [www.youtube.com]
Karma is the Mantra replacement due in H18, GPU support is planned.
Karma is the Mantra replacement due in H18, GPU support is planned.
- fiddybux3d
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- Andr
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mestela
https://www.youtube.com/watch?v=emcT5qXdUsc&t=46m20s [www.youtube.com]
Karma is the Mantra replacement due in H18, GPU support is planned.
I asked few times already, but still haven't found if:
1) it's meant to be xpu: render the frame utilizing both cpu and gpu power at the same time.
2) multi-gpus will be supported.
I'm planning to buy new pc in the near future, and 1) and 2) answers would lead my choice better.
- fiddybux3d
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- Midphase
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Andr
I asked few times already, but still haven't found if:
1) it's meant to be xpu: render the frame utilizing both cpu and gpu power at the same time.
2) multi-gpus will be supported.
I don't have time to go dig around, this has been addressed during the Siggraph presentation and on the forums. Watch the Siggraph presentation and stick it out for the Q&A afterwards.
But to offer answers based on what has been officially said:
1. CPU-only right now, but eventually (H18.5, H19?) they will start tapping into the GPU as well.
2. See answer #1, but I would think yes once that functionality arrives in the future.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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