I am experiencing problems with cloud rendering. Have anybody achieved it?)
I went through manual and understand that everything should be in one ($HIP) folder. So I put my geometries, assets to one folder. After I upload it successfully on amazon I have receive “failed” without any explanation
Maybe it is this parameters in File dependencies? But I moved everything. Other things can not be moved by just dragging it.
I would be very thankful if you help me with this issue.
I worked with Hqueue a lot and the way it wanted to work was with $HIP also but everything the scene read was with $HIP also, so if we were using a cache it would be under the scene folder which is $HIP right so, we would read the caches as $HIP/geo/cache_$F4.bgeo for example. and for rendering file path again set with $HIP instead of absolute path
tricecold I worked with Hqueue a lot and the way it wanted to work was with $HIP also but everything the scene read was with $HIP also, so if we were using a cache it would be under the scene folder which is $HIP right so, we would read the caches as $HIP/geo/cache_$F4.bgeo for example. and for rendering file path again set with $HIP instead of absolute path
Thank you! But I already puted $HIP instead of actual pass (geo, assets, render file). And what should I do with other red items?
It seems like you are using some PTC, change their path to a folder under $HIP. Because by default SSS ptc is created under temp folder of the system, so point that to a folder under $HIP
also it seems like it has a problem finding maybe surfer_color.jpg , replace all the files/textures/caches with $HIP addreses instead of absolute paths if you havent already.
These were the rules for Hqueue in my last studio, but these rules can be wildy customized. So Sidefx would be able to give you much accurate answers.
I don't know if it is right but can you please explain this points in detail.
It seems like you are using some PTC, change their path to a folder under $HIP
What is PTC? Particles? I did not use them. May be they was in asset. But after I just exported geometry and asset was not involved further in project. Or if they are, where I can change path?
Because by default SSS ptc is created under temp folder of the system, so point that to a folder under $HIP
Where I can point it?
also it seems like it has a problem finding maybe surfer_color.jpg , replace all the files/textures/caches with $HIP addreses instead of absolute paths if you havent already.
I have studied shop and there were no fill form for path. Where I can find it?
Sorry, but I am trying to figure everything out and without anybody it is quite complicated.
well on the screenshot you provided there are some red fonts, I am assuming these are not good.
pc is a point cloud it may be created by a mantra surface shader under subsurface/point Cloud tab.
there you will see a place written excatly ${OS}_SSS.pc well you can change this to begin with to a folder under $HIP ( if you have subsurface activated, otherwise I have no idea)
Surfer_color.jpg , if you did not assign this to a shader from an input area from the parameters section, maybe someone else put it directly inside the shader. You can double click on the shader to dive inside to see if its loaded internally.
One last thing is , you say you use assets, so you may need to get into the asset as the shopnet could be in the asset.
I want to retrieve my deep camera map files from amazon instance because only the output images are automatically downloaded but when I ssh into the instance I cannont see any thing other than the houdini versions. Does anyone know where the files are that are generated?