Particle number reduced in sliced FLIP

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I distributed a FLIP sim on the farm, I noticed that particles flow towards the slices edge and disappeared (leaking?). Two problems arise as a result of this:

1. Velocities appeared along the slices edge, thus whitewater particles could appear unintentionally.
2. Water level dropped as the simulation went on because the number of particles reduced.

I tested using one machine with no slices, there was no leaking.

Maybe I can add particles to the container to keep the amount of particle during simulation but I'd like to know is this “leaking” normal when using sliced sim? Can anyone suggest some other solutions?

Thanks in advanced.
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