When was Houdini 1.0 and Prisms 1.0 released?

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Hey guys, need a little history lesson for a presentation I am doing at my work.. when were Houdini and Prisms first released?

thank you!
-G
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Got this from the sidefx mailing list archives:

http://www.sidefx.com/index.php?option=com_mailarchive&Itemid=212&view=WEB&msgid=119161.53511.qm@web56403.mail.re3.yahoo.com&perpage=20&revdate=on [sidefx.com]
> Quoting Kim Davidson :
> >
> >
> >> Something like this:
> >>
> >> Brief Houdini Release History
> >> 9.0 Sep 2007 Workflow/fluid/HOM/Python/PBRm/Toon asset/SOHO
> >> 8.1 Jul 2006 Autorig
> >> 8.0 Aug 2005 DOPs solvers: rbd,cloth,wire
> >> 7.0 Sep 2004 rigging, takes, bundles, channel groups, pt
> clouds,
> >> 6.1 Dec 2003 pelt sop, inflate (muscle) sop, halo advancements
> >> 6.0 May 2003 digital assets
> >> 5.2 Nov 2002 compositor (Halo) and character (Escape)
> >> 5.1 Aug 2002 VOPS, Apprentice introduced
> >> 5.0 Jan 2002 interactive animatable operator handles,
> >> modelling workflow, new compositor,
> >> mental ray support,
> >> new character and polygon tools
> >> 4.1 Jan 2001 stability
> >> 4.0 Dec 1999 UIoverhaul/RBD/VEX/polystitch/Linux
> support/vmantra
> >> 3.0 Apr 1999 hiddenline/dopesht/HDKnt/IGES/100sbugs/SHOPs
> >> 2.5.3 Jun 1998 CHOPS/POPS/surfsect
> >> 2.5 Mar 1998 NT
> >> 2.0.4 Jan 1998
> >> 2.0 Oct 1997 pasting/GLtransparency/mantramicro
> >> 1.2 Jun 1997
> >> 1.1 Mar 1997 HDK
> >> 1.0 Dec 1996
> >>
> >> Brief PRISMS Release History
> >> 7.0 1998 PRISMS final ship
> >> 6.4 1997 SGI O2 compatibility
> >> 6.3 1997 RenderMan interface
> >> 6.1 1996 optimizations (Houdini 1.0 at SIGGRAPH)
> >> 6.0 Jun 1995 sage
> >> 5.5 Jan 1995 l-systems
> >> 5.4 Jun 1994 moca, tima
> >> 5.3 Dec 1993 mojo, ice, metaballs
> >> 5.2 1992 fpaint added (new C++ UI libs)
> >> 5.1 1991 full-width graph
> >> 5.0 1991 crystal2 renderer eliminated
> >> 4.5 1991 particles
> >> 3.0 1990 mantra raytrace renderer added
> >> 2.0 1989 patch support, deformation sops
> >> 1.5 1988 initial sops, light editor
> >> 1.0 1987 new motion editor and modeler combined to form
> >> action
> >>
> >> * partial list only of changes and enhancements
> >> * E&OE
> >> _____
> >> Kim
> >> www.sidefx.com

Cheers,
tk
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this one is also helpful:

http://www.fxguide.com/featured/side-effects-software-25-years-on/ [fxguide.com]

on the Facebook page of Houdini there is also some Pictures from Prisms
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these are great links guys! thank you for sharing. Very inspiring to see the progress (digital assets did not happen till version 6.0 !!!??)
-G
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Yep, Digital Assets were introduced in 2003 for H6.0 and immediately used on a feature length film where they were improved upon with many of the features we rely on today.
There's at least one school like the old school!
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Such a fascinating history. Here's a 1999 article about SESI's adoption of Linux:

Although the Houdini port to Linux is big news for graphics nuts like me, don't expect to run out and pick up a copy of Houdini off the shelf at CompUSA. A single-seat license for Houdini runs about $17,000 US, with the developer's kit running an additional $4,000 US. This is very high-end software for professional organizations.
http://www.linuxjournal.com/article/3522 [linuxjournal.com]

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just found a old video on a website…..

that was a surprise:
http://whoudini.blogspot.ch/2010/12/blast-from-past.html [whoudini.blogspot.ch]
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mandrake0
just found a old video on a website…..

that was a surprise:
http://whoudini.blogspot.ch/2010/12/blast-from-past.html [whoudini.blogspot.ch]


Nice! thanks for sharing.
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one person on twitter posted this link: http://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-6-June-2000-/REVIEWS-Houdini-4-0.aspx [cgw.com]
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Thanks for the share! It's quite amusing to me to read this as I consider what features survived and what didn't from H4 to H14.
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I think TOPs live in Touch

$17900 … yikes… good thing some things change… that would have been a bit of a harder sell than the $700 for engine licenses..
-G
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