Once again I need to ask you for your wisdom.

This is probably part one of a series of questions before I completely convert to Houdini.
1. In Maya I can easily, and permanently, set object's pivot position and its local rotation axis.
In Houdini, I cannot find an easy way for doing the same.
I know I can move object's pivot with Pivot parameters, but I'd rather like to move the pivot in the viewport, using a manipulator. How can I do this?
How can I change object's local rotation axis?
2. My next question is about snapping. Whenever I try to snap a selection to something (grid, points, etc.) on one of the axes, the point of snapping is where I clicked my mouse, instead of the centre of the manipulator. Any way to tell Houdini to snap manipulator's centre even though I click on one of its arrows?
3. Translating stuff in a 2D plane is simple in Maya. Just CTRL+LMB one of the manipulator's arrows. In Houdini I can't figure out how to do it. Is it even possible?
4. I'm reading through the documentation, and I'm currently in a chapter about fur parting. (http://www.sidefx.com/docs/houdini13.0/shelf/addparting). [sidefx.com] I followed the steps described there, but the curve doesn't seem to affect the fur when I start combing it. Any ideas why?


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