I have exported my Houdini flipfluid simulation as .prt sequence thanks to the PRT ropdriver with “Normal” attribut.
When I'm loading my particles with a Prt Loader, the Particle Data Viewer see perfectly Normal attribut.
But when I'm rendering with Phong Surface + 1 light my particles are black.
I've read from Bobo about 3DSmax : “the X axis of the particle's Orientation will be used automatically” and in Houdini it seems that the +Z axis is used for normal orientation.
Do you know how to re orient my particles Normal from +Z axis to +X axis before export ?
You should ask which particle attributes are being used for this purpose. I tried a default flip fluid from object and those particles don't have any orientation attributes at all save for “v” (velocity).