Hello guys.
i am animating an fractured object (bullet) with some pieces glued to ground (the botton ones), using glue networks, but the animation on groud (shakes from parent object) is not updating position of glue on DOPs, they stay at initial position, glued, but not following the ground.
i am not using pack primitives because the very convoluted way to get animated positions on DOP.
So, i need update constraint for every frame on dop? if so ,how to do it?
if you can exemplify with some .hip, will be nice.
thanks.
i try with multisolver and sop_solver, but not working. :?
Constraint not following the animated object.
2500 0 0- Malcolm Zaloon
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