OctaneRender for Houdini development preview
36676 65 7- luoqiulin
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I've read that mixing different types of video cards is not really supported, but will Houdini be able to recognize say.. QuadroK series and a Geforce GTX series card in the same machine using Octane? I have a QuadroK but once this is released, I'd like to add another GPU (GTX 970) as the price point is roughly 10x cheaper.
Thank you
Thank you
- juanjgon
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- tricecold
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I volunteer for Beta
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
- spoogicus
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- juanjgon
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- AngelixDA
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Juanjo,
Glad to see you working on the Houdini plugin. Your work on the LW plugin is outstanding and has done wonders for the community. The Houdini version is in excellent hands - can't wait to see V1.
Also, if you're looking for beta testers, I'm available. Current setup is Win 7, 64-bit 32GB with 3x590GTXs (6 GPUs).
- Sylver
Glad to see you working on the Houdini plugin. Your work on the LW plugin is outstanding and has done wonders for the community. The Houdini version is in excellent hands - can't wait to see V1.
Also, if you're looking for beta testers, I'm available. Current setup is Win 7, 64-bit 32GB with 3x590GTXs (6 GPUs).
- Sylver
- juanjgon
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Working with the Octane gradient node. With this node, the full set of Octane shading nodes is complete running inside Houdini. In this video the Octane plugin is working inside H14 without problems so far.
https://vimeo.com/117600015 [vimeo.com]
-Juanjo
https://vimeo.com/117600015 [vimeo.com]
-Juanjo
Computer Graphics Software Developer
- juanjgon
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The Octane spare parameters functions for the OBJ nodes are ready. With this parameters you can configure for example the object visibility or layer options, the Octane OpenSUBD feature or the light emission parameters for the object.
With the light emission parameters you can use any object in the scene as light source. From simple shapes like spheres, planes or cubes, to any other object available in the scene. You can also use the Octane emission nodes to configure any material as emitter, but the spare parameters at OBJ level are easier to configure to make light sources.
With the light emission parameters you can use any object in the scene as light source. From simple shapes like spheres, planes or cubes, to any other object available in the scene. You can also use the Octane emission nodes to configure any material as emitter, but the spare parameters at OBJ level are easier to configure to make light sources.
Computer Graphics Software Developer
- MagnusL3D
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- juanjgon
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The OctaneRender for Houdini plugin is about to be moved to closed beta testing and we are looking for a small group of people to be part of this early testing and provide valuable input into bug finding, fixing and feature testing.
If you own (and are familiar with) Houdini for 64-bit Windows and are an experienced, licensed, octane user familiar with octane's features and are interested in getting in on the ground floor to beta test this plugin please post your interest here or send us an email to support@octanerender.com
http://render.otoy.com/forum/viewtopic.php?f=7&t=44995 [render.otoy.com]
-Juanjo
If you own (and are familiar with) Houdini for 64-bit Windows and are an experienced, licensed, octane user familiar with octane's features and are interested in getting in on the ground floor to beta test this plugin please post your interest here or send us an email to support@octanerender.com
http://render.otoy.com/forum/viewtopic.php?f=7&t=44995 [render.otoy.com]
-Juanjo
Computer Graphics Software Developer
- juanjgon
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Fluid rendering test. Motion blur using velocity vectors in meshes with variable structure along the animation.
http://www.vimeo.com/121487021 [vimeo.com]
-Juanjo
http://www.vimeo.com/121487021 [vimeo.com]
-Juanjo
Computer Graphics Software Developer
- juanjgon
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