OctaneRender for Houdini development preview

   36679   65   7
User Avatar
Member
306 posts
Joined: May 2007
Offline
poor volume!
https://vimeo.com/user3971456/videos [vimeo.com]
User Avatar
Member
136 posts
Joined: Jan. 2014
Offline
Hi Juanjo,
Very good news regarding hair and fur + particles. As for the volume, we can render with mantra and composite over Octane renders for now. I am sure that future iterations of Octane will support volumetrics too.
Thank you,
C
User Avatar
Member
655 posts
Joined: Feb. 2006
Offline
I really would love to play with it…

:-)))
User Avatar
Member
383 posts
Joined: June 2010
Offline
Me too !!
:wink:
www.woogieworks.at
User Avatar
Member
143 posts
Joined: March 2014
Offline
I've read that mixing different types of video cards is not really supported, but will Houdini be able to recognize say.. QuadroK series and a Geforce GTX series card in the same machine using Octane? I have a QuadroK but once this is released, I'd like to add another GPU (GTX 970) as the price point is roughly 10x cheaper.

Thank you
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
Octane supports mix GPUs types without problems. For example you can use a Quadro GPU for display and the cheaper GTX or Titans GPUs for Octane rendering.

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
260 posts
Joined: July 2006
Online
I volunteer for Beta
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
User Avatar
Member
44 posts
Joined: Feb. 2009
Offline

Attachments:
tribute.jpg (62.7 KB)

User Avatar
Member
1110 posts
Joined: Aug. 2008
Offline
I would love to beta as well.
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
Octane for Houdini IPR sneak peek:
https://vimeo.com/116880885 [vimeo.com]

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
832 posts
Joined: July 2005
Offline
Looking very promising indeed.

Would very much like to get it into the studio when it's ready..
User Avatar
Member
67 posts
Joined: May 2014
Offline
Looks awesome Juanjo, any estimate release date?

Best,
Cris
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
cgcris
Looks awesome Juanjo, any estimate release date?

Best,
Cris

I want to begin with the closed beta testing at the end of this 1Q, so I hope to have the 1.0 plugin ready before the summer

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
3 posts
Joined: Jan. 2015
Offline
Juanjo,

Glad to see you working on the Houdini plugin. Your work on the LW plugin is outstanding and has done wonders for the community. The Houdini version is in excellent hands - can't wait to see V1.

Also, if you're looking for beta testers, I'm available. Current setup is Win 7, 64-bit 32GB with 3x590GTXs (6 GPUs).

- Sylver
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
Working with the Octane gradient node. With this node, the full set of Octane shading nodes is complete running inside Houdini. In this video the Octane plugin is working inside H14 without problems so far.

https://vimeo.com/117600015 [vimeo.com]

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
The Octane spare parameters functions for the OBJ nodes are ready. With this parameters you can configure for example the object visibility or layer options, the Octane OpenSUBD feature or the light emission parameters for the object.

With the light emission parameters you can use any object in the scene as light source. From simple shapes like spheres, planes or cubes, to any other object available in the scene. You can also use the Octane emission nodes to configure any material as emitter, but the spare parameters at OBJ level are easier to configure to make light sources.

Attachments:
image000419.jpg (791.5 KB)

Computer Graphics Software Developer
User Avatar
Member
1110 posts
Joined: Aug. 2008
Offline
looks great ! i so want it
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
The OctaneRender for Houdini plugin is about to be moved to closed beta testing and we are looking for a small group of people to be part of this early testing and provide valuable input into bug finding, fixing and feature testing.

If you own (and are familiar with) Houdini for 64-bit Windows and are an experienced, licensed, octane user familiar with octane's features and are interested in getting in on the ground floor to beta test this plugin please post your interest here or send us an email to support@octanerender.com

http://render.otoy.com/forum/viewtopic.php?f=7&t=44995 [render.otoy.com]

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
Fluid rendering test. Motion blur using velocity vectors in meshes with variable structure along the animation.

http://www.vimeo.com/121487021 [vimeo.com]

-Juanjo
Computer Graphics Software Developer
User Avatar
Member
83 posts
Joined: Jan. 2007
Offline
First test of the Houdini fur rendered with Octane. There is full support for fur UV mapping and motion blur. Also the polygonal mesh can be rendered as Octane hair for wire frame effects.

Attachments:
image000458.jpg (1.6 MB)
image000456.jpg (1.3 MB)

Computer Graphics Software Developer
  • Quick Links