particle charge / old Interact POP behavior?

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Just curious if the concept of a particle charge has been done away with in the DOP paradigm. It's certainly missing from the POP Property DOP, and the Interact POP seems more concerned with avoidance than attraction, unless I'm missing something pretty fundamental. I can't seem to find any discussion about this here or on odforce.

Any thoughts?
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It was brought to my attention (by tamte, good man) that I can very easily create an ad-hoc charge attribute, and multiply that by the positionforce or velforce values in vex.

Yep. Move along. Nothing to see here.
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