Hi there, I'm wondering if there is a way to specifiy specific point number values.
Ie. Say I have 4 pts, normally houdini would tell me they are 0, 1, 2, 3 … is there a way for me to.. make point #2… have a point ID of 20.. so its .. 0, 1, 20, 3 ?
Specifically what I want to do is associate a PT# with a group.. groupA is always PT# 37, groupB is always PT# 22.
Thanks for your help.
Giving Pt's an specific point#
2760 6 2- Kfinla
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- animatrix_
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Hi,
Point numbers can not have gaps. You can easily do this by using another point attribute such as ptnum. Then use this attribute in your groups.
Point numbers can not have gaps. You can easily do this by using another point attribute such as ptnum. Then use this attribute in your groups.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Kfinla
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Thanks, I wondered about the gaps.
Could you be a bit more detailed about your ptnum explanation.
Right now my groups are based on pt0, or $N etc.. are you saying an attribute and then use the expression function in the group node to call it.?
Thanks Ken.
PS. I think I have every single animatrix OTL installed
Could you be a bit more detailed about your ptnum explanation.
Right now my groups are based on pt0, or $N etc.. are you saying an attribute and then use the expression function in the group node to call it.?
Thanks Ken.
PS. I think I have every single animatrix OTL installed
- animatrix_
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I made a simple file showing it. So you can just use the local variable in the Group SOP instead of point expression. But defining specific values by hand for each point becomes tedious in any method AFAIK.
If it's a huge list, AttribWrangle in Detail mode would help where you could set point attributes using setpointattrib function per point.
As for Animatrix, thanks for your support, appreciate it
If it's a huge list, AttribWrangle in Detail mode would help where you could set point attributes using setpointattrib function per point.
As for Animatrix, thanks for your support, appreciate it
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Kfinla
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- PradeepBarua
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- PradeepBarua
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