I noticed that in Houdini 14 when you do a rig of a characters do not have the motion blur!!
Problem is my ? I there an alternative ??
thank you
Fabio
Motion Blur
5610 3 1- fabiodamico
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- old_school
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- fabiodamico
- Member
- 33 posts
- Joined: Oct. 2008
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- old_school
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- 2540 posts
- Joined: July 2005
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You should be able to get motion blur of deforming geometry straight out of the Mantra ROP if your geometry isn't changing topology.
Your Geo Time Samples has to be set to 2 and your shutter time should be equal or greater than 0.5 to get linear motion blur between frames.
If you have no intermediate geometry poses between frames or your geometry doesn't deform in-between frames, you are pretty much forced to set motion blur to 1 and Geo Time Samples to 2.
By default, when you import geometry from the File Menu in Houdini, it inserts a Time Blend SOP which will linear blend your geometry if the topology isn't changing through the frame.
As a last resort, you can always add velocity vectors and use the Object's velocity motion blur option on. This allows you to motion blur anything as long as you can construct velocity vectors.
Attach the scene file if you are still having issues.
Your Geo Time Samples has to be set to 2 and your shutter time should be equal or greater than 0.5 to get linear motion blur between frames.
If you have no intermediate geometry poses between frames or your geometry doesn't deform in-between frames, you are pretty much forced to set motion blur to 1 and Geo Time Samples to 2.
By default, when you import geometry from the File Menu in Houdini, it inserts a Time Blend SOP which will linear blend your geometry if the topology isn't changing through the frame.
As a last resort, you can always add velocity vectors and use the Object's velocity motion blur option on. This allows you to motion blur anything as long as you can construct velocity vectors.
Attach the scene file if you are still having issues.
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