Houdini Voronoi Fracture and Shader Or Texture ?

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Hello Guy !
I'm a total beginner on Houdini (just a few months) and after learning basics and pyrofx basics, I began destruction days ago.

My project ? Break chineses vases ! ^^
I search all the afternoon and tweak glue constraint but now I have a destruction… not perfect of course x)

But my problem is, now that my vase is broken, I can't put a shader on the geometry sop.

I import another vase, without all broke process and it's working.

Can you check my nodes and tell me if my process is good ^^" Thanks :p





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Make sure your object has UV's and turn off the “visualize pieces” on the vornoifracture…
rob stauffer
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Also. you are visualizing your DOP network at OBJ level. That´s a big nono.
Javier Meroño
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Thanks for your answers ^^

I just check “visualize pieces” for the screenshot, but it didn't work even if I uncheck it

And yes I'm sure my object have UV because I import the same object without any destruction steps and the shader is good (check my screenshot)

I don't understand the problem with have the DOP network at OBJ level ? Is not the automatic way to do ? In my tutorial, the tutor have a “dop network” in the same level to all his destruction steps, in his geometry level. Is it the good way to do ?
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