Hi guys,
I'm animating an octopus like arm using a path and bones with the Follow Curve solver.
Works great inside Houdini but the animation doesn't get exported in .fbx format.
I hoped that the exporter would bake / plot the bone transforms from the follow curve solver but apparently it doesn't.
So is there a way to manually bake the bones animation so that it can be imported in Unreal Engine?
Thank you,
-Adrian
Bake/plot follow curve solver for UE4 use
4217 0 0- adrianlazar
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