I am trying to load a very simple hda into unity, and it refuses to recook after I made a minor change in the hda and tried to rebuild it. It doesn't build even if I undo the change I made in the hda.
unity debug log window prints :
Obj(id: 1, name: geo1): Invalid argument given: Tempated geo did not cook. Geo info may be out of date.
Object Path: /obj/turret1/geo1
for every subobjects in the asset. ( 2 in my case )
I am using houdini indie 14.0.291
and houdini engine 1.9.17
is it a bug or am I doing something wrong ?
Here is the hda file.
hda in unity returns invalid argument [SOLVED]
7271 5 0- gui2one
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- gui2one
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- damian
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I have upgraded to the last daily build : 14.0.305
I'm afraid it doesn't solve the problem. There is some evolution though :
Error in the console is gone. but one of the 2 objects in the hda doesn't appear , though it present in unity hierarchy window this time, as “uninitialized_geo”.
fortunately checking “Import Templated Geos” in global settings still solves the problem.And by the way, checking the option on the hda itself doesn't work , contrary to what I wrote in the previous post.
hope it helps.
I'm afraid it doesn't solve the problem. There is some evolution though :
Error in the console is gone. but one of the 2 objects in the hda doesn't appear , though it present in unity hierarchy window this time, as “uninitialized_geo”.
fortunately checking “Import Templated Geos” in global settings still solves the problem.And by the way, checking the option on the hda itself doesn't work , contrary to what I wrote in the previous post.
hope it helps.
- damian
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- gui2one
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ok ! it hits me now : I wasn't paying attention to the template flag in houdini at all. I thought only the display flag was important.
Indeed , it was the the node with the template flag “on” that was disappearing in unity. I unchecked the template flag in my hda, and everything works fine now, even without “import templated geo” checked on.
Thank's a lot for the info.
Indeed , it was the the node with the template flag “on” that was disappearing in unity. I unchecked the template flag in my hda, and everything works fine now, even without “import templated geo” checked on.
Thank's a lot for the info.
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